//#declare tear = union { light_source { <0, -.75, 0> color rgb<1,1,.5> fade_distance .5 fade_power 2 area_light <.05,0,0> <0,.05,.10> 3, 3 adaptive 1 jitter } light_source { <0, -.99, 0> color rgb<.25,.25,1>*.5 fade_distance .5 fade_power 4 //5 area_light <.05,-.2,0> <0,.4,.10> 3, 3 adaptive 1 jitter } lathe { cubic_spline 11, <0,1>, <0.00756218,0.951057>, <0.0561285,0.809017>, <0.166744,0.587785>, <0.328582,0.309017>, <0.5,0>, <0.622475,-0.309017>, <0.642273,-0.587785>, <0.531657,-0.809017>, <0.301455,-0.951057>, <0,-1> texture { pigment { color rgbft<1,1,1,0,1> } finish { ior 0.9 ambient 0 diffuse 0 phong 5 phong_size 7 } } scale <1,2,1> } scale .07 translate .14*y } }