// Textures for MScene #version unofficial MegaPov 0.5; #include "colors.inc" #include "textures.inc" #declare Tex1 = texture { pigment { Red }} #declare Tex2 = texture { pigment { Blue }} #declare Tex3 = texture { pigment { Green }} #declare Tex4 = texture { pigment { White }} #declare Standard_Steel_Texture = texture { pigment { colour rgb <0.72,0.728,0.744> //0.9,0.91,0.93*0.8 } normal { spiral1 1 frequency 25 bump_size 0.33 accuracy 0.0008 rotate <90,0,0> } finish { ambient 0.05 diffuse 0.95 specular 0.96 roughness 0.0005 phong 0.43 phong_size 25 brilliance 3.15 reflection 0.33 reflect_metallic metallic on } } #declare PEEK_Texture = texture { pigment { color rgb <0.9976464,0.9976464,0.7040784> } finish { ambient 0.1 diffuse 0.6 specular 0.25 roughness 0.003 } }