// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 2 materials and 11 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.2 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 08/16/2000 (16.08.2000) // #version unofficial MegaPov 0.5; /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray V3.2 For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } photons { /*spacing |*/ count 30000000 gather 10000, 5000000 /* [global ] */ /*media 3 , 2 */ reflection_blur on /*[jitter ]*/ /*[max_trace_level ] [adc_bailout ] */ save_file "Photondiamond.phtn" /* | load_file "filename"] [autostop ] [expand_thresholds , ] [radius ] [steps ] */ } } background { color <0.000,0.000,0.000> } camera { // Camera Camera01 location < 1.000, -56.004, 15.541> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 2.90874, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 30.00000 // Vertical 10.526 look_at < 0.000, 0.000, 0.000> } // // ******* L I G H T S ******* // light_source { // Arealight Arealight001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> area_light <2.000, 0.000, 0.000>, <0.000, 2.000, 0.000>, 5, 5 adaptive 3 jitter scale 15.435721 translate 13.298281*z } // // ******** MATERIALS ******* // #include "diamond1.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // box { // Cube001 <-1, -1, -1>, <1, 1, 1> material { check scale 0.2 } scale <44.122093, 55.596642, 1.0> translate -3.253846*z } #include "C:\PROGRAM FILES\MORAY\Udo\diamond.inc" #declare DIAMANT8_Ref = object { DIAMANT scale 0.15 translate <-7.071068, 7.071068, 0.0> } #declare DIAMANT7_Ref = object { DIAMANT scale 0.15 translate <-10.0, 0.0, 0.0> } #declare DIAMANT6_Ref = object { DIAMANT scale 0.15 translate <-7.071068, -7.071068, 0.0> } #declare DIAMANT5_Ref = object { DIAMANT scale 0.15 translate <-0.0, -10.0, 0.0> } #declare DIAMANT4_Ref = object { DIAMANT scale 0.15 translate <7.071068, -7.071068, 0.0> } #declare DIAMANT3_Ref = object { DIAMANT scale 0.15 translate <10.0, -0.0, 0.0> } #declare DIAMANT2_Ref = object { DIAMANT scale 0.15 translate <7.071068, 7.071068, 0.0> } #declare DIAMANT_Ref = object { DIAMANT scale 0.15 } #declare DIAMANT1_Ref = object { DIAMANT scale 0.15 translate 10.0*y } union { // CSG001 object { DIAMANT8_Ref } object { DIAMANT7_Ref } object { DIAMANT6_Ref } object { DIAMANT5_Ref } object { DIAMANT4_Ref } object { DIAMANT3_Ref } object { DIAMANT2_Ref } object { DIAMANT_Ref } object { DIAMANT1_Ref } material { Diam } photons{ target 0.2 refraction on reflection on /*[ignore_photons] [pass_through] */ } }