// Persistence Of Vision #version 3.1; global_settings{ max_trace_level 30} camera { location <3+clock,3+clock,3+clock> look_at <0,0,0> } light_source{ <0,15,0> color rgb<1,1,1> } light_source{ <40,50,30> color rgb<1,1,1> } plane { y,-4-clock pigment {rgb<1,1,1>}} kepler{ 20-clock, plane {-z, 1 rotate <52.6625, 0, 0>} plane {-z, 1 rotate <52.6625, -72, 0>} plane {-z, 1 rotate <52.6625, -144, 0>} plane {-z, 1 rotate <52.6625, -216, 0>} plane {-z, 1 rotate <52.6625, -288, 0>} plane {-z, 1 rotate <10.8125, 0, 0>} plane {-z, 1 rotate <10.8125, -72, 0>} plane {-z, 1 rotate <10.8125, -144, 0>} plane {-z, 1 rotate <10.8125, -216, 0>} plane {-z, 1 rotate <10.8125, -288, 0>} plane {-z, 1 rotate <-52.6625, -36, 0>} plane {-z, 1 rotate <-52.6625, -108, 0>} plane {-z, 1 rotate <-52.6625, -180, 0>} plane {-z, 1 rotate <-52.6625, -252, 0>} plane {-z, 1 rotate <-52.6625, -324, 0>} plane {-z, 1 rotate <-10.8125, -36, 0>} plane {-z, 1 rotate <-10.8125, -108, 0>} plane {-z, 1 rotate <-10.8125, -180, 0>} plane {-z, 1 rotate <-10.8125, -252, 0>} plane {-z, 1 rotate <-10.8125, -324, 0>} texture { pigment { colour rgb<0.5,0.8,1> } } }