#version unofficial megapov .5; #include "colors.inc" camera { location <40,31,-155> look_at <0,51,0> } max_trace_level 10 global_settings { post_process { /*focal_blur { 50,50,13,.5 }*/ soft_glow { 1,3 } } } // SKy==================================================================== light_source { <0,0,50000> color rgb <1,1,.6>*2 rotate <-20,10,0> } sky_sphere { pigment { gradient z scale 2 turbulence .1 translate z*-1 rotate <-20,10,0> turbulence .01 color_map { [ 0 rgb <.2,.1,.2>*1 ] [ .01 Red*1 ] [ .6 Orange*3 ] [ .95 rgb <2,2,.5>*5 ] [ .990 rgb <2,2,.5>*7 ] [ .991 rgb <1,1,.4>*18 ] [ .997 rgb <1,1,.5>*20 ] [ 1 rgb <1,1,.6>*29 ] } } pigment { gradient y scale 4 scale <10,5,10> warp { turbulence 1.5 lambda 2.5 } scale .1 lambda 4 color_map { [ 0 color rgbt <0,0,0> ] [ .051 color rgbt <1,1,.1,0> ] [ .15 color rgbt <4,3,1,.3> ] [ .2 color rgbt <5,3,.51,1> ] [ 1 color rgbt <1,1,1,1> ] } } } sphere { <0,0,0>,1 pigment { dents scale .05 scale <1,2,2> turbulence .6 lambda 2.5 omega .6 color_map { [ 0 color rgbt <1,1,1,1.5> ] [ .1 color rgbt <1,1,1,1.5> ] [ .3 color rgbf <.7,.4,.1,.4> ] [ .6 rgbt <1,1,1,.1> ] [ 1 rgbt <1,1,1,0> ] } warp { cylindrical orientation y } } finish {ambient 0 diffuse 0 } scale 10000 hollow } fog { distance 10000 color rgbft <.4,0,.3,0,.2> } fog { distance 100 color rgbt <.3,.2,.1,0> fog_type 2 fog_alt 10 } // WATER ==================================================================================== plane { y,0 pigment { color White } } plane { y,10 pigment { color rgb <.6,.9,1> } finish { blinn 1 facets .05 reflection_type 1 diffuse .7 metallic .5 } normal { granite .5 scale <10,5,5> no_bump_scale } interior { ior 1.5 } } /// Mountains ===================================================================================================