// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 2 lights, 2 materials and 4 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.2 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 06/20/2000 (20.06.2000) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -59.747, -72.921, 28.769> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < 0.000, 0.000, 0.000> } // Other cameras are commented out. /* camera { // Camera SpotCam001 location < -21.751, 43.247, 39.780> // Attached to Spotlight001 sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35747, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 39.32011 // Vertical 29.490 look_at < -21.751, 34.248, 32.847> // Following Spotlight001 } */ // // ******* L I G H T S ******* // #declare Spotlight001 = light_source { // Spotlight Spotlight001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> spotlight point_at <0.0, 0.0, -2.000> falloff 15.000 // outer radius (in deg) radius 7.500 // inner radius tightness 0.000 rotate -52.39201*x translate <0.0, 2.685026, 2.149399> } light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <0.0, -20.0, 20.0> } // // ******** MATERIALS ******* // #include "lens.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // union { // Group001 object { Spotlight001 } sphere { // Sphere001 <0,0,0>,1 material { Material1 } scale <1.0, 0.25, 1.0> rotate 20.490643*x } scale 11.360021 translate <-21.751407, 12.745322, 15.362664> } plane { // Plane001 z,0 material { Material2 scale 40.0 } translate -1.297393*z }