// use: // +kff86 +w160 +h120 -a #include "pb_output.inc" #declare pb_players = dimension_size(pb_output,2)-1; #declare frame = int( clock* (dimension_size(pb_output,1)) ); camera { location 20*y*1.1 look_at 0 } sphere { pb_output[frame] [0], 1/2 pigment {color rgb 10} } #debug str(frame,5,5) #declare C = 1; #while (C<=pb_players) sphere { pb_output[frame][C], 1/2 pigment {color vaxis_rotate(10*x,<1,1,1>,C/pb_players*360)} } #declare C = C+1; #end torus {10, 1/10 pigment {color rgb 10}}