// Tunnel // Copyright 2000 Rune S. Johansen #declare Minor = 0.1; #declare Major = 1.0; #declare Light = 8.0; #declare Lights = 50; #declare Seed1 = seed(1); #declare Seed2 = seed(1); #declare X = 0; #declare Y = 1500; blob { threshold 1 #while (X} finish {phong 0.5} } #declare X = X+1; #end } #declare X = 0; #declare Y = Lights; #while (X} finish {ambient 0.3 diffuse 0.4 phong 0.5 reflection 0.4} } } pigment {color 0} translate Major*x rotate (X/Y*360+2)*y } #declare X = X+1; #end fog { fog_type 1 distance 0.7 color rgb 1 } camera { location <-1.02, 0.015, 0> angle 60 look_at <-0.92, 0.015, 1> }