#version unofficial megapov 0.4; #include "brickwall.inc" // extracts from kolors.inc #declare Darkwood = rgb <0.8500, 0.8500, 0.1000>; #declare Coral5 = rgb <0.5560, 0.1370, 0.1370>; #declare Firebrick = rgb <0.5560, 0.1370, 0.1370>*0.7; #declare Firebrick3 = rgb <0.8008, 0.1484, 0.1484>*0.7; #declare BrickTex= texture { finish {specular 0.3 roughness 0.2 ambient 0.05} normal {granite 0.1 bump_size 0.5 scale 0.25} } #declare Mortar= texture { pigment {rgb <0.9,0.9,1>} finish { ambient 0.15 diffuse 0.45 specular 0.1 roughness 0.35 crand 0.2 } } #declare White=color rgb <1,1,1>; #declare Windowx1=4.5; #declare Windowx2=6; #declare Windowy1=3; #declare Windowy2=6; #declare StaggeredLeft=1; #declare UnevenStagger=1; object { BrickWall(20,8,1.6,0.5,15,pigment{Coral5},pigment{Darkwood},texture{BrickTex},texture{Mortar}) translate x*19.3 } #declare Windowx1=4; #declare Windowx2=3.5; #declare Windowy1=3; #declare Windowy2=8; #declare UnevenStagger=0; #declare StaggeredRight=1; #declare StaggeredLeft=0; object { BrickWall(20,8,1.6,0.5,15,pigment{Firebrick},pigment{Firebrick3},texture{BrickTex},texture{Mortar}) translate x*-0.5 } camera { location <18,5,-25> look_at <18,3,5> } light_source { <5,3,-30> rgb <1,1,1> }