#include "colors.inc" camera { location <0,4,-3> look_at <0,5,0> } light_source { <10000,10000,-9000> color rgb <1,.9,.8> } max_trace_level 100 //================================ sky color fog { fog_type 1 distance 200000 color rgb <0,0,.4> } fog { fog_type 2 fog_alt 80000 fog_offset 0 distance 100000 color rgb <.25,.65,1>*1 } fog { fog_type 2 fog_alt 4000 fog_offset 0 distance 50000 color rgb <1,1,1>*.15 } //========================== water plane plane { y, -20 pigment { color Tan } } plane { y,0 pigment { color rgbt <.1,.3,.8,0> } normal { granite 0 scale 10 } finish { reflection_type 1 conserve_energy phong 1 phong_size 150 caustics 1 } interior { ior 1.33 media { absorption rgb <1,.5,.3>*.5 method 2 } } hollow } //==========================cloud shell difference { sphere { <0,0,0>, 1008600 translate y*-1000000 } sphere { <0,0,0>, 1003000 translate y*-1000000 } texture { pigment { color Clear } } interior { media { emission .003 intervals 1 samples 45,45 method 3 aa_threshold .3 aa_level 3 density { crackle scale <8000,6000,8000> turbulence .3 lambda 4 color_map { [ 0 color rgb <0,0,0> ] [ .4 color rgb <0,0,0> ] [ 1 color rgb <1,1,.8>*.6 ] } } } media { absorption .003 intervals 1 samples 45,45 method 3 aa_threshold .3 aa_level 3 density { crackle scale <8000,6000,8000> rotate <2,0,1>*.35 turbulence .3 lambda 4 octaves 3 color_map { [ 0 color rgb <0,0,0> ] [ .5 color rgb <0,0,0> ] [ 1 color rgb <1,1,1>*.7 ] } } } } hollow }