#include "Ruins/flagstones.inc" #declare FlagStoneTex = texture { pigment { granite color_map { [0.0 rgb <0.5, 0.5, 0.5> ] [0.25 rgb <0.65, 0.65, 0.65> ] [0.5 rgb <0.5, 0.5, 0.5> ] [0.75 rgb <0.7, 0.7, 0.7> ] [1.0 rgb <0.5, 0.5, 0.5> ] } frequency 100 } normal { crackle 0.5 turbulence 0.5 } finish { specular 0.1 roughness 0.2 } scale 0.25 } #declare Base= height_field { pattern 200,200 { hf_gray_16 bozo scale 0.18 color_map { [0 rgb 0] [1 rgb 1] } } scale <20,0.7,20> } object { FlagStones (10,0.05,Base,1,FlagStoneTex) translate <-5,0,-4> } #declare Base2= sphere { <1,0,1>,1 } object { FlagStones (3,0.01,Base2,0.1,T_Gold_3D) translate <-1,1.5,0> } object { FlagStones (3,0.01,Base2,0.1,T_Gold_3D) scale <1,-1,1> translate <-1,1.5,0> } camera { location <0,2.5,-5> look_at <0,1,0> } light_source { <0,5,-10> rgb <1,1,1>