#include "brickwall.inc" #declare BrightGold = rgb <0.8500, 0.8500, 0.1000>; #declare Firebrick = rgb <0.5560, 0.1370, 0.1370>; #declare BrickTex= texture { finish {specular 0.3 roughness 0.2} normal {granite 0.1 bump_size 0.3 scale 0.2} } #declare Mortar= texture { pigment {rgb <0.9,0.9,1>} finish { ambient 0.15 diffuse 0.45 specular 0.1 roughness 0.35 crand 0.2 } } #declare Windowx1=3; #declare Windowx2=5; #declare Windowy1=5; #declare Windowy2=8; object { BrickWall(16,10,2,0.6,15,pigment{Firebrick},pigment{BrightGold},texture{BrickTex},texture{Mortar}) rotate y*90 translate <-0.5,0,-5> } camera { location <4,3,-25> look_at <0,3,0> } light_source { <5,3,-30> rgb <1,1,1> }