#include "colors.inc" camera {location <0, 0, -100> look_at 0} light_source {<500, 200, -500> color 1.2*White} global_settings {ambient_light 0} //plane { z, 1000 pigment {color White} hollow} sky_sphere {pigment {color Black}} //earth sphere {<0, 0, 0>, 30 pigment { image_map { tga "earthsmall.tga" map_type 1 interpolate 4 } } finish {diffuse .9} } //cloud layer sphere {<0, 0, 0>, 31 pigment { image_map { tga "cloudmap2.tga" map_type 1 interpolate 4 } } finish {diffuse .9} hollow no_shadow } //atmosphere sphere {<0, 0, 0>, 40 pigment {color rgbt <1, 1, 1, 1>} interior { media { method 2 scattering {1, 2 .01+(clock/30)} //1}//.01} interesting effect density { spherical color_map { [0 color rgb 0] [1 color 10*<0, .75, 1>] } scale 34 } samples 2, 2 intervals 2 } } hollow }