#include "colors.inc" camera { location <0,8,0> look_at <0,0,0> } light_source {<0,5,0> color Scarlet} light_source {<0,6,0> color Red} light_source {<0,10,0> color White} torus {5.5,1.5 pigment {color Yellow} finish {irid { 0.35 thickness .5 turbulence .5 }} } sphere {<0,0,0> , 3 texture {pigment {color Yellow} finish {reflection 0.01 phong 0.2 diffuse 0.5}} }