#include "colors.inc" camera { location <-10-4,12.83+7,-10>*0.35 look_at <-4,2+7,0>*0.35 orthographic } light_source { <-100, 0, 0> color White*3 } light_source { <0, 100, 0> color rgb 0.5*4 } light_source { <0, 0, -100> color rgb 0.2*5 } #declare E = 0.3 #declare L = 4 #declare text1 = texture { pigment { wrinkles turbulence 0.3 omega 0.2 octaves 2 color_map { [0 color Orange*0.5 ] [1 color rgb <1,0.9,0.6>*0.5 ] } } finish { ambient 0.3 } } union { box { <-E,0,-E>, } box { <0,L,-E>, <-L,L+2*E,E> } box { <-E,0,L>, } difference { box { , <-E,L+2*E,-3*E> translate (-L+E)*x } box { , <-E/*+0.01*/,L+2*E,-4*E> translate (-L+E)*x } } texture { text1 translate 20 } } plane { x, 100 pigment { wrinkles turbulence 0.3 omega 0.2 octaves 2 color_map { [0 color DarkGreen ] [1 color Wheat ] } scale 2.5 } finish { ambient -1} }