// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Tempmat' #declare Tempmat = material // Tempmat { texture { pigment { color rgb <1.0, 1.0, 0.7604> } finish { ambient 0.1 phong 0.892067 roughness 0.0451 } } } // $MRY$: 'Sand Texture' #declare Sand_Texture = material // Sand Texture { texture { pigment { bozo color_map { [ 0.0 rgbft <1.0, 0.92549, 0.701961, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 0.819608, 0.490196, 0.0, 0.0> ] } } } scale <0.3, 0.3, 1.0> } // $MRY$: 'dark gray' #declare dark_gray = material // dark gray { texture { pigment { color rgb <0.4479, 0.4479, 0.4479> } } } // $MRY$: 'imperfectCobalt' #declare imperfectCobalt = material // imperfectCobalt { texture { pigment { color rgb <0.802067, 0.854167, 1.0> } finish { ambient 0.1 diffuse 0.2446 brilliance 2.481 phong 0.021567 specular 1.0 roughness 0.0827 metallic 1.0 reflection 0.3 } } } // $MRY$: 'Spy Fade' #declare Spy_Fade = material // Spy Fade { texture { pigment { gradient z color_map { [ 0.0 rgbft <0.505882, 0.839216, 0.960784, 0.0, 0.0> ] [ 1.0 rgbft <0.129412, 0.505882, 0.878431, 0.0, 0.0> ] } } finish { ambient 1.0 diffuse 0.0 brilliance 0.0 } } } // $MRY$: 'Clouds Bozo' #declare Clouds_Bozo = material // Clouds Bozo { texture { pigment { bumps color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 0.5, 0.0> ] [ 0.25 rgbft <1.0, 1.0, 1.0, 0.5, 0.0> ] [ 0.75 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] } turbulence 1.0 ramp_wave } normal { bumps , 0.01001 } finish { ambient 0.1 diffuse 1.0 } } scale 500.0 }