Not sure if this is the right place to post this. Apologies if it isn't.
I just got Sarah Tariq's and Lorenzo Ibarria's SSS patch.
In Sarah Tariq's own words: "I haven't looked at the files in a while but it
looks like the main entrance for the sub surface scattering is the
DiffuseScattering call, which replaces the normal call to Diffuse inside
compute_lighted_texture (lighting.cpp)"
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