POV-Ray : Newsgroups : povray.binaries.programming : how does spatch work technically? Server Time
23 Nov 2024 07:38:36 EST (-0500)
  how does spatch work technically? (Message 1 to 2 of 2)  
From: DocJunioR
Subject: how does spatch work technically?
Date: 30 Nov 2004 02:35:00
Message: <web.41ac21a6d5031bc96cebd8020@news.povray.org>
Hello,

I want to create an animation tool for POV including a simple scene
modeller.
So I am interested in other modellers. Most simple program I know is sPatch.

Does anyone know how it works ?
It has splines, where the points are used as waypoints.
What I'm interestet in is the decision whether a polygon is visible or not.
Has anyone ever seen a source code ?
If so, please post it.. :)

greetz from Germany


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From: zmemw16
Subject: Re: how does spatch work technically?
Date: 30 Nov 2004 17:05:00
Message: <web.41acee02f2dde21153c8ddb90@news.povray.org>
"DocJunioR" <doc### [at] webde> wrote:
> Hello,
>
> I want to create an animation tool for POV including a simple scene
> modeller.
> So I am interested in other modellers. Most simple program I know is sPatch.
>
> Does anyone know how it works ?
> It has splines, where the points are used as waypoints.
> What I'm interestet in is the decision whether a polygon is visible or not.
> Has anyone ever seen a source code ?
> If so, please post it.. :)
>
> greetz from Germany

you might want to take a look at jpatch
source is available

search on freshmeat.net/sourceforge.org

might just save re-inventing the wheel :-)

stephen


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