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Hello.
Hopfully this is not very wrong group, as it seems to be only binary
group, which has relevance for this message ;-)
I have problem with UV-mapping: it seems to me, that it does not work
correctly on surface edges. I use Rhino for creating surfaces and then
export them to .3DS and from it with Win3DS2POV to Pov-Ray format.
Now, when I compare output from Rhino renderer and from PovRay, then it
could be seen, that on edges, where U and V have small values, texture
mapping is corrupted. I add 2 pictures to illustrate this problem. UV
values run in Rhino model from 0 (green-yellow corner) to 7 (red-blue
corner).
Is this known problem and/or is there workaround for it? I tested it
with UVPov 5.2. If it helps, then I can send test files for it (texture
map, 3DS file, PovRay files).
Post a reply to this message
Attachments:
Download 'rho.jpg' (28 KB)
Download 'uvpov.jpg' (27 KB)
Preview of image 'rho.jpg'
Preview of image 'uvpov.jpg'
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Someone else had a similar problem, but I was unable to find the problem
at that point. Hopefully I will this time. That person was also doing
a Rhino->3ds->POV conversion, so the problem may be in one of the steps
of the conversion process. But I won't rule out UV-Pov. I'd rather
you not email the files (limited disk space on the server holding my
email), but if you could post here or in the scene-files group, I'll
take a closer look.
-Nathan
Vahur Krouverk wrote:
>
> Hello.
>
> Hopfully this is not very wrong group, as it seems to be only binary
> group, which has relevance for this message ;-)
>
> I have problem with UV-mapping: it seems to me, that it does not work
> correctly on surface edges. I use Rhino for creating surfaces and then
> export them to .3DS and from it with Win3DS2POV to Pov-Ray format.
> Now, when I compare output from Rhino renderer and from PovRay, then it
> could be seen, that on edges, where U and V have small values, texture
> mapping is corrupted. I add 2 pictures to illustrate this problem. UV
> values run in Rhino model from 0 (green-yellow corner) to 7 (red-blue
> corner).
> Is this known problem and/or is there workaround for it? I tested it
> with UVPov 5.2. If it helps, then I can send test files for it (texture
> map, 3DS file, PovRay files).
>
> -------------------------------------------------------------------------------
> [Image] [Image]
Post a reply to this message
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Hi,
just download a new version of Win3dstopov at
http://extra.newsguy.com/~tbaier/
I have found a curious bug with UV-mapping conversion.
Very small values are destroyed.
>Hello.
>
>Hopfully this is not very wrong group, as it seems to be only binary
>group, which has relevance for this message ;-)
>
>I have problem with UV-mapping: it seems to me, that it does not work
>correctly on surface edges. I use Rhino for creating surfaces and then
>export them to .3DS and from it with Win3DS2POV to Pov-Ray format.
>Now, when I compare output from Rhino renderer and from PovRay, then it
>could be seen, that on edges, where U and V have small values, texture
>mapping is corrupted. I add 2 pictures to illustrate this problem. UV
>values run in Rhino model from 0 (green-yellow corner) to 7 (red-blue
>corner).
>Is this known problem and/or is there workaround for it? I tested it
>with UVPov 5.2. If it helps, then I can send test files for it (texture
>map, 3DS file, PovRay files).
-tb
Post a reply to this message
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Thomas Baier wrote:
>
> Hi,
>
> just download a new version of Win3dstopov at
>
> http://extra.newsguy.com/~tbaier/
>
> I have found a curious bug with UV-mapping conversion.
> Very small values are destroyed.
>
> -tb
Thank You! This new version corrected the problem. Other Thank You for
writing textures to different file from objects: it was not easy to edit
files with size 12M.
Post a reply to this message
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