camera { location <0,0,-5> right x*(image_width/image_height) look_at <0,0,0> angle 80 } #declare Stuff = sphere { <0,0,0> 1 pigment { color rgbf<1,1,1,1> } finish { ambient 0 specular 0 } hollow interior { media { scattering { 1 2 } density { spherical scale 1 } } } } object { Stuff } object { Stuff translate <-1.5,1,-2> } plane { y, -1 pigment { color rgb<1,1,1> } finish { ambient 0 } } fog { distance 5 color rgb <0.5,0.5,0.7> } light_source { <-10,10,-10> color rgb<1,1,1> // media attenuation requires a stronger light //color rgb<1,1,1>*10 media_attenuation on }