POV-Ray : Newsgroups : povray.binaries.images : Sailing ship Balclutha Server Time
28 Mar 2024 17:15:57 EDT (-0400)
  Sailing ship Balclutha (Message 32 to 41 of 62)  
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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 12 May 2022 19:45:00
Message: <web.627d9bb7beadc5eb930438687597fb06@news.povray.org>
Here is a close-up of the stanchions. The photo also shows a bitt.

Cheers
Ton.


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From: tth
Subject: Re: Sailing ship Balclutha
Date: 13 May 2022 02:17:10
Message: <627df7e6$1@news.povray.org>
On 5/13/22 01:43, Ton wrote:
> Here is a close-up of the stanchions. The photo also shows a bitt.
> 

    I like the black texture of the bolard.

tTh

-- 
+-------------------------------------------------------------------+
|                      sphinx of black quartz, judge my vow.        |
+-------------------------------------------------------------------+


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 20 May 2022 17:55:00
Message: <web.62880d55beadc5eb930438687597fb06@news.povray.org>
>
>     I like the black texture of the bolard.
>
> tTh
>
> --
> +-------------------------------------------------------------------+
> |                      sphinx of black quartz, judge my vow.        |
> +-------------------------------------------------------------------+

Thanks. It's just a black metallic texture with a bit of bozo pattern normal,
nothing fancy, but it looks good.

The fife rails are done, here is a photo of the mainmast one, with the bilge
pump attached.

Cheers
Ton.


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 23 May 2022 20:25:00
Message: <web.628c25c2beadc5eb930438687597fb06@news.povray.org>
Deckhouse is done. This is the largest object on Balclutha, besides the hull,
also one of the easiest.Just a RE_Box_y from roundedge.inc, cylinders and
toruses for the roof, and add the portholes and doors.

Cheers
Ton.


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 5 Jun 2022 19:40:00
Message: <web.629d3eaabeadc5eb930438687597fb06@news.povray.org>
The ladders are done. Because the ladders are connected to the balustrade, and
the balustrade is connected to the railing, I had to do those as well. That took
a while. But without further delay, here are the latest images. The foredeck:

Cheers
Ton.


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 5 Jun 2022 19:45:00
Message: <web.629d3ee6beadc5eb930438687597fb06@news.povray.org>
And the aftdeck.

Cheers
Ton.


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 25 Jun 2022 20:40:00
Message: <web.62b7aa5dbeadc5eb930438687597fb06@news.povray.org>
The catheads sure took some time, they are complicated.
Here they are.

Cheers
Ton.


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From: Ton
Subject: Re: Sailing ship Balclutha
Date: 26 Jun 2022 06:15:00
Message: <web.62b830c6beadc5eb930438687597fb06@news.povray.org>
A view of the whole ship, as it is now.
Now onto the anchors, and tie them securely to the catheads and the foredeck.

Cheers
Ton.


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From: jr
Subject: Re: Sailing ship Balclutha
Date: 26 Jun 2022 12:05:00
Message: <web.62b882b4beadc5eb1be3cd4b6cde94f1@news.povray.org>
hi,

"Ton" <ton### [at] gmailcom> wrote:
> A view of the whole ship, as it is now.

I wish there'd been an image of that same aspect, for every step along the way,
it would allow one to assemble a time lapse sequence.  (looking forward to masts
+ rigging  :-))


regards, jr.


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From: Bald Eagle
Subject: Re: Sailing ship Balclutha
Date: 26 Jun 2022 20:10:00
Message: <web.62b8f4fabeadc5eb1f9dae3025979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Ton" <ton### [at] gmailcom> wrote:
> > A view of the whole ship, as it is now.
>
> I wish there'd been an image of that same aspect, for every step along the way,
> it would allow one to assemble a time lapse sequence.  (looking forward to masts
> + rigging  :-))
>
>
> regards, jr.

A good idea for many projects.

I've done a sort of "buildup" approach for scenes or complicated objects that
would lend itself to this even at this stage.

Basically every step is a numeric level, and if a value (the clock) is equal to
or greater than that level, the object {} gets rendered.

There might be a way to "delete" selected steps to show how modifications and
corrections were made.

Anyway, I'm sure he can easily do some editing to accomplish this.


Seeing the code or a description of how some of the more interesting objects
were created is always educational.   :)

-BW


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