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>
> Good. Taking shape rapidly. Are you using object patterns for the colors?
>
> --
> Thomas
No, that didn't work. Especially with the fake gun ports. From the plans I took
the X- and Y-coordinates for the color bands, and with SDL I create closed
meshes, that I intersect with the hull. So the hull is split in 4 different
sections, each with its own color.
Here is the latest update, the hawsepipes for the mooring ropes are added, plus
the cap rail.
Cheers
Ton.
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Managed to get the main deck in place.
Cheers
Ton.
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hi,
"Ton" <ton### [at] gmailcom> wrote:
> Managed to get the main deck in place.
fascinating to watch the progress, a bit like time-lapse "photography". :-)
regards, jr.
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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Ton" <ton### [at] gmailcom> wrote:
> > Managed to get the main deck in place.
>
> fascinating to watch the progress, a bit like time-lapse "photography". :-)
>
>
> regards, jr.
It reminds me a bit of a plastic kit, where you glue the two halves of the hull
together, and then add the decks and the rest of the ship.
Cheers
Ton.
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The fore-deck is in place. Onto the aft-deck.
Cheers
Ton.
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Op 22-4-2022 om 01:36 schreef Ton:
> The fore-deck is in place. Onto the aft-deck.
>
> Cheers
> Ton.
Aye aye, sir!
--
Thomas
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Here is the aft deck, or stern deck, or, as in the drawings of the Balclutha,
poop deck.
Cheers
Ton.
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Am 31.03.2022 um 10:07 schrieb Mr:
> "Ton" <ton### [at] gmailcom> wrote:
>> After a long hot summer, with the nights getting longer, and the days getting
>> colder, it is time to start a new project. Maybe I'm overreaching myself, but
>> the bar has to be higher every time.
>> I decided to do the Balclutha, a steel-hulled, full-rigged ship, built in
>> Glasgow in 1886.
>> She is now a museum ship in San Fransisco.
>> (https://en.wikipedia.org/wiki/Balclutha_(1886))
>> The Library Of Congress website has detailed plans and photos of this ship, so I
>> have all the information to model this ship. Here is the start:
>>
>> I've modeled one side of the hull, in Blender, exported the .obj-file, and
>> created a mesh2-file.
>>
>> Cheers
>> Ton.
>
> Hi,
> I don't understand why you don't export directly using the pov addon ?
> I really need the feedback to improve if something is broken?
>
Hi Mr,
I try to switch from Poser to Makehuman and Blender for modeling humans
in MakeHuman und posing them in Blender. That works fine and I would
like to test your POV-exporter but I cannot find this tool within
Blender (Edit-Menu/Preferences/Add ons). So there seems to be a problem
with the accessibility of your tool in Blender (Version 3.0).
Regards
Michael
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Here is another bit of progress, the fronts of the fore- and aft-decks are
there, making the ship weather tight, plus the portholes are in place, so it's
not so dark inside.
Cheers
Ton.
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