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16 Apr 2024 13:05:08 EDT (-0400)
  mountain forest (Message 7 to 16 of 16)  
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From: Norbert Kern
Subject: Re: mountain forest
Date: 19 Jun 2021 09:45:00
Message: <web.60cdf4a57ebac2dbd81232a3b7ae6630@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> I notice that you use /some/ color in the rgbt of the water, despite a
> transmit of 1. Personally, I have not noticed this approach did add
> anything (I may be wrong) and simply use  rgbt 1, in general. Using
> 'filter' would be a different matter of course.

I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
as 1 after some trials. For a reason I don't remember I set reflection with
metallic 0.3, so the color isn't completely useless.

> Very good. I am increasingly using the displacement function of Poseray.
> It does not get all the attention that it merits.

That's totally true!


Norbert


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From: Norbert Kern
Subject: Re: mountain forest
Date: 19 Jun 2021 10:35:00
Message: <web.60ce00077ebac2dbd81232a3b7ae6630@news.povray.org>
"BayashiPascal" <bai### [at] gmailcom> wrote:
>
> Gorgeous as usual !
>
> Shall we try once again to guess how many animals are hidden there ? ;-)
>
> Can I also ask how you've made or where you've got the meshes for the rocks ?
> Those look extremely realistic.
>
> Pascal


Thank you.

There are only 4 animal types - fishes, lizard, deer and a peregrine falcon.

Many meshes are Daz3D files -
https://www.daz3d.com/rock-collection-real-world-stones
https://www.daz3d.com/stones-and-structures
https://www.daz3d.com/misty-river-gorge

It's much cheaper than my investments in plant collections 20 years before...


Norbert


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From: Thomas de Groot
Subject: Re: mountain forest
Date: 19 Jun 2021 11:01:45
Message: <60ce06d9$1@news.povray.org>
Op 19-6-2021 om 15:44 schreef Norbert Kern:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> I notice that you use /some/ color in the rgbt of the water, despite a
>> transmit of 1. Personally, I have not noticed this approach did add
>> anything (I may be wrong) and simply use  rgbt 1, in general. Using
>> 'filter' would be a different matter of course.
> 
> I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
> as 1 after some trials. For a reason I don't remember I set reflection with
> metallic 0.3, so the color isn't completely useless.
> 
Hmmm. That last is an interesting idea I was not aware of. I need to 
investigate those implications (as also the filter influence, when I 
find some time...).

>> Very good. I am increasingly using the displacement function of Poseray.
>> It does not get all the attention that it merits.
> 
> That's totally true!
> 
I have done some testing in the past. I shall try to dig them up and 
post them, especially as a showcase for its possibilities. Your river 
bottom is an excellent example indeed.

-- 
Thomas


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From: Dave Blandston
Subject: Re: mountain forest
Date: 20 Jun 2021 00:45:00
Message: <web.60cec68f7ebac2db2636f1af607c1b34@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern

This reminds me of my childhood on a farm. I spent quite a bit of time swimming
and fishing in the creek. I saw a fairly large snake in the water once which I
was convinced must have been a water moccasin, and that was the last time I swam
in it. Thanks for sharing your beautiful artwork!

Kind regards,
Dave Blandston
Suggested motto: "With POV-Ray anything is possible, but nothing is easy"


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From: Bill Pragnell
Subject: Re: mountain forest
Date: 20 Jun 2021 17:25:00
Message: <web.60cfb1d47ebac2dbb96893c06f35e431@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Here is an adaptation - as in my last images I used a large amount of
> different meshes (> 110), resulting in a memory usage of more than 22 GB.

This is awesome.

You said in another reply that the rocks are public models from Daz3D; did they
come with textures too or are those yours? The lichen and weathering on the
rocks in the foreground are very convincing!

I look forward to your next peaceful location :)

Bill


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From: Paolo Gibellini
Subject: Re: mountain forest
Date: 21 Jun 2021 03:49:30
Message: <60d0448a$1@news.povray.org>
Norbert Kern wrote on 18/06/2021 16:16:
> Hi,
> 
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
> 
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
> 
> Happy rendering,
> Norbert Kern
> 

The scene is magnificent!

Paolo


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From: Thomas de Groot
Subject: Re: mountain forest
Date: 21 Jun 2021 04:17:21
Message: <60d04b11$1@news.povray.org>
Op 19/06/2021 om 16:32 schreef Norbert Kern:
> 
> It's much cheaper than my investments in plant collections 20 years before...
> 

But /that/ is paying itself back now in your landscapes. ;-)

-- 
Thomas


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From: Pekka Aho
Subject: Re: mountain forest
Date: 21 Jun 2021 16:10:00
Message: <web.60d0f1c87ebac2db9bb4b02447dba873@news.povray.org>
Absolutely stunning! :O

Cheers,
-Pekka


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From: Jörg "Yadgar" Bleimann
Subject: Re: mountain forest
Date: 6 Jul 2021 07:49:36
Message: <60e44350$1@news.povray.org>
Hi(gh)!

On 18.06.21 16:16, Norbert Kern wrote:
> Hi,
> 
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
> 
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
> 
> Happy rendering,
> Norbert Kern

Awesome... but I miss a (Eurasian) lynx stalking the deer, perhaps in 
the foreground left! Alpine/boreal forests are just not complete without 
lynxes...

See you in Khyberspace!

Yadgar


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From: Ton
Subject: Re: mountain forest
Date: 7 Jul 2021 08:10:00
Message: <web.60e5992a7ebac2db152670647597fb06@news.povray.org>
Amazing, well done. Povray and you form a fantastic combination.

Cheers
Ton.


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