POV-Ray : Newsgroups : povray.binaries.images : Upgrading POV-Ray's include files #1: granites.inc --> granites21.inc Server Time
29 Sep 2024 08:13:51 EDT (-0400)
  Upgrading POV-Ray's include files #1: granites.inc --> granites21.inc (Message 101 to 110 of 123)  
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From: Bald Eagle
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 22 Apr 2021 19:55:00
Message: <web.60820c80acefd9bd1f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> Could, but not sure if it that would work. I thought about an
> image_pattern alternatively, but my feeling is that an object_pattern is
> the way to go.

Windows.

http://www.shelly.de/features.html


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From: Bald Eagle
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 22 Apr 2021 20:20:00
Message: <web.608211c4acefd9bd1f9dae3025979125@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

or, you could do it the giant PITA way:
 (still no internal segmentation)


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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 23 Apr 2021 07:27:09
Message: <6082af0d$1@news.povray.org>
Op 23-4-2021 om 02:16 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> 
> or, you could do it the giant PITA way:
>   (still no internal segmentation)
> 

I should have some little and very ancient program which does this too. 
I need to dig down to the very basements of my backed up files. 
Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a 
excellent (except for the internal segmentation of course which is a 
sine qua non for the marble.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 23 Apr 2021 17:05:00
Message: <web.60833636acefd9bd1f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> I should have some little and very ancient program which does this too.
> I need to dig down to the very basements of my backed up files.
> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
> excellent (except for the internal segmentation of course which is a
> sine qua non for the marble.

I'm thinking of doing the shell and the chambering all in one go with something
like the attached.   It seems like a perfect use for the ovus {} object, if it
gets hollowed out with a rounded cone first.   Then they'd all nest together.


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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 Apr 2021 09:10:13
Message: <6086bbb5@news.povray.org>
Bald Eagle wrote on 23/04/2021 23:03:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> I should have some little and very ancient program which does this too.
>> I need to dig down to the very basements of my backed up files.
>> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
>> excellent (except for the internal segmentation of course which is a
>> sine qua non for the marble.
> 
> I'm thinking of doing the shell and the chambering all in one go with something
> like the attached.   It seems like a perfect use for the ovus {} object, if it
> gets hollowed out with a rounded cone first.   Then they'd all nest together.
> 

A lot of ways to explore.
We can also use fractal patterns maybe.

Paolo


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Preview of image 'texture_20210426_83.png'
texture_20210426_83.png


 

From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 Apr 2021 10:50:19
Message: <6086d32b$1@news.povray.org>
Op 26-4-2021 om 15:10 schreef Paolo Gibellini:
> Bald Eagle wrote on 23/04/2021 23:03:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>> I should have some little and very ancient program which does this too.
>>> I need to dig down to the very basements of my backed up files.
>>> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
>>> excellent (except for the internal segmentation of course which is a
>>> sine qua non for the marble.
>>
>> I'm thinking of doing the shell and the chambering all in one go with 
>> something

>> object, if it

>> together.
>>
> 
> A lot of ways to explore.
> We can also use fractal patterns maybe.
> 
> Paolo

  Yes indeed, and especially the chamber sutures of some ammonites are 
fractals like those you show here!

-- 
Thomas


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From: Bald Eagle
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 Apr 2021 15:20:00
Message: <web.608711f7acefd9bd1f9dae3025979125@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:

> A lot of ways to explore.
> We can also use fractal patterns maybe.

Those came out beautifully!

With a more glassy material (agate?) those would make amzing final renders on
their own   :)


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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 27 Apr 2021 02:39:57
Message: <6087b1bd$1@news.povray.org>
Op 26/04/2021 om 21:18 schreef Bald Eagle:
> Paolo Gibellini <p.g### [at] gmailcom> wrote:
> 
>> A lot of ways to explore.
>> We can also use fractal patterns maybe.
> 
> Those came out beautifully!
> 
> With a more glassy material (agate?) those would make amzing final renders on
> their own   :)
>

Agreed! What are you waiting for, Paolo!? ;-)

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 28 Apr 2021 08:35:48
Message: <608956a4@news.povray.org>
Thomas de Groot wrote on 27/04/2021 08:39:
> Op 26/04/2021 om 21:18 schreef Bald Eagle:
>> With a more glassy material (agate?) those would make amzing final 
>> renders on

>>
> 
> Agreed! What are you waiting for, Paolo!? ;-)
> 

Ugh... a first try.

Paolo


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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 28 Apr 2021 10:58:59
Message: <60897833$1@news.povray.org>
Op 28-4-2021 om 14:35 schreef Paolo Gibellini:
> 
> Ugh... a first try.
> 
Aaah... yes, I can imagine a 'marble' table top with such a texture, 
probably as an artificial stone but with such an intriguing/hypnotic 
texture. I like your colour choices btw; they work extremely well 
indeed. I am not entirely certain about the normal though.

-- 
Thomas


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