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28 Mar 2024 11:19:14 EDT (-0400)
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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 02:32:57
Message: <601cf4a9$1@news.povray.org>
Op 04/02/2021 om 22:53 schreef Ton:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment
>> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
>> in Poseray (thatched roofs). Those will be tools I shall come back too
>> frequently.
>>
>> --
>> Thomas
> 
> Well done, Thomas.
> You were really inspired here!
> I wouldn't mind living there.
> 
> Cheers
> Ton
> 
> 

Thanks Ton. A pleasant place to live apparently, although in a dream 
last night, there appears to be a darker side to the scene...

"You have been poving to much when... you start dreaming about your scenes."

-- 
Thomas


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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 02:49:06
Message: <601cf872$1@news.povray.org>
Op 04/02/2021 om 15:34 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment
>> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
>> in Poseray (thatched roofs). Those will be tools I shall come back too
>> frequently.
> 
> Wow, this is really impressive Thomas, nicely done sir! Nice lighting, it's such
> a pleasing composition and mood. And I see the cat made it into the shot :)
> 
> Cheers,
> Rob
> 
> 
> 

Thanks indeed, Robert. I tried to keep the cat out, but it just jumped 
over the screen edge and was lost. Found it there when I finished the 
render, very pleased of itself.

I did an extensive research on period paintings and peasant costumes, 
mainly 19th century to early 20th but with some excursions into earlier 
ones, most notably Rembrandt and van der Heijden. Costumes I simplified 
a little to keep Poser happy.

The trees are Xfrog's "The Noble One".

I tend to take more and more time to build my scenes carefully, also 
taking much more time to try out (new) features. That is a good thing 
certainly. You grow into it and now it is difficult to take leave. ;-|

-- 
Thomas


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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 02:55:27
Message: <601cf9ef$1@news.povray.org>
Op 04/02/2021 om 13:51 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment
>> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
>> in Poseray (thatched roofs). Those will be tools I shall come back too
>> frequently.
>>
>> --
>> Thomas
> 
> Great ! The perspective is very welcoming and background trees are quite
> detailed.
> 

Thank you very much indeed. The whole scene is the result of a chain of 
earlier scenes starting with the "Acres of Diamonds" Challenge at the 
TC-RTC, continuing with "Storm Pending" last year, and now "A Quiet 
Lane", all three based on the same landscape. The only difference now is 
that the ground of the lane is a mesh2 object based on that part of the 
original landscape (which is still present, hidden behind the farm houses).

-- 
Thomas


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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 02:56:06
Message: <601cfa16$1@news.povray.org>
Op 04/02/2021 om 13:03 schreef BayashiPascal:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment
>> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
>> in Poseray (thatched roofs). Those will be tools I shall come back too
>> frequently.
>>
>> --
>> Thomas
> 
> Wow! :-)
> 
> 
> Pascal
> 
> 

Thank you! :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 02:57:18
Message: <601cfa5e@news.povray.org>
Op 04/02/2021 om 11:21 schreef Ash Holsenback:
> On 2/4/21 3:06 AM, Thomas de Groot wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late 
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment 
>> patterns (road, thatched roofs, dirt on walls) and the Displacement 
>> tool in Poseray (thatched roofs). Those will be tools I shall come 
>> back too frequently.
>>
> 
> oh... there you go. nice!

Thanks! Yes, finally, curtains up! ;-)

-- 
Thomas


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From: jr
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 04:50:01
Message: <web.601d13e4c0f5ba2979819d980@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> ...
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
> '''

although "pastoral" isn't my thing, agree with others - quality.  the image
looks as if it could have "jumped off" someone's easel.

two small nits (:-)).  the current resolution is too low for zooming in on
detail, and the barn door still needs either a lintel, or a frame, to support
the bricks across it.


regards, jr.


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From: William F Pokorny
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 09:52:07
Message: <601d5b97@news.povray.org>
On 2/5/21 2:28 AM, Thomas de Groot wrote:
> Op 04/02/2021 om 13:56 schreef William F Pokorny:
...
> 
> Ah, yes! Luminous bloom! Something I have long intended to use indeed
> 
>>
>> Attached a result. I expect it can be better tuned, but I'm happy that 
...
> 
> Not (yet) convinced. Like Mr says, looks to much like blur here and 
> everything is blurred.
> 
> I have the intention to do also a stochastic render of the scene. I 
> /think/ that would give a better result. 

Yes, that would be interesting to see. With the stochastic techniques 
I'm always wondering how much is a better render result and how much 
looks better because one has introduced noise. And if that last true, 
even in part, might we add noise by some more efficient means. Anyway... 
Always a thousand ideas.

I've been playing with more ideas using your image. Attaching three 
images. In toBloomOrOther.jpg showing your original to my already posted 
bloom filter image in the top row. In the middle row the bloom filter at 
about 1/3 the aggressiveness of the top row. In the bottom row not 
really bloom, but more adding noise by regional sampling about each 
pixel. Less blur in the bottom two rows, but still maybe too much to 
tastes.

While at that, Mr's question about adding more contrast knocked 
something loose in my head and I had the thought, "what does average do 
with negative weights...?" Well! Interesting stuff - about which I've 
not completely wrapped my head.

You can use negative weights. If you get the balance right you can get 
an image with more contrast with my bloom filter set up. Using:

      #declare PigmentMap00 = pigment_map {
     [-1.0 Pigment1 ]
     [-0.7 Pigment2 ]
     [-0.6 Pigment3 ]
     [+0.5 Pigment4 ]
     [+0.4 Pigment5 ]
     [+0.3 Pigment6 ]
     [+0.2 Pigment7 ]
     [+0.1 Pigment8 ]
}
#declare PigmMerge = pigment {
     average
     pigment_map { PigmentMap00 }
}

I get the Contrast00.jpg image, which isn't traditional contrast, but 
something more along the lines of tone mapping. Without even trying! I 
find it amusing it's possible to stumble my way into such functionality. 
:-) Aside: I shrank the image size because it got large even as a jpeg 
due the detail popping out - the detail jr wanted to see and probably 
still can't. ;-)

If you get the balance for contrast slightly wrong, other interesting 
things happen. See Cartoon00.jpg. The only difference is the -0.6 weight 
above was instead +0.6.

Creating these last two images is fast supposing the eight image 
pigments into the average function already exist. Whether with effort 
and exploration techniques using negative average weights could be made 
more finely controllable - in other words, truly usable - I don't know.

So many things to play with and so little time.

Bill P.


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Attachments:
Download 'cartoon00.jpg' (269 KB) Download 'contrast00.jpg' (288 KB) Download 'tobloomorother.jpg' (198 KB)

Preview of image 'cartoon00.jpg'
cartoon00.jpg

Preview of image 'contrast00.jpg'
contrast00.jpg

Preview of image 'tobloomorother.jpg'
tobloomorother.jpg


 

From: Alain Martel
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 11:02:41
Message: <601d6c21$1@news.povray.org>
Le 2021-02-04 à 03:06, Thomas de Groot a écrit :
> Finally, after about four months.
> 
> The scene is inspired by late nineteenth century paintings of the Late 
> Romantic school and Genre pieces.
> 
> This is about the first scene were I made /really/ use of pigment 
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool 
> in Poseray (thatched roofs). Those will be tools I shall come back too 
> frequently.
> 

Master work !


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From: ingo
Subject: Re: A Quiet Lane
Date: 5 Feb 2021 13:53:34
Message: <XnsACC8CA5CAF2EEseed7@news.povray.org>
in news:601bab05@news.povray.org Thomas de Groot wrote:

> Finally, after about four months.
> 

"Een mooi erf" in the dutch tradition.

Ingo


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From: Thomas de Groot
Subject: Re: A Quiet Lane
Date: 6 Feb 2021 02:35:32
Message: <601e46c4$1@news.povray.org>
Op 05/02/2021 om 10:48 schreef jr:
> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ...
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>> '''
> 
> although "pastoral" isn't my thing, agree with others - quality.  the image
> looks as if it could have "jumped off" someone's easel.
> 
> two small nits (:-)).  the current resolution is too low for zooming in on
> detail, and the barn door still needs either a lintel, or a frame, to support
> the bricks across it.
> 
> 
> regards, jr.
> 

Thanks indeed.

Ah, my friend, zooming is not allowed, hmm? Anyway, zooming in on a 
painting will also only reveal blobs of paint ;-)

Ah! That lintel! The builder has been fired and the situation corrected 
before anything untoward would happen.

Next render (stochastic) will show the new situation.

-- 
Thomas


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