POV-Ray : Newsgroups : povray.binaries.images : "The Expanse" Fanart, WIP - Ship passing a ring gate into the ring space Server Time
16 Apr 2024 04:30:26 EDT (-0400)
  "The Expanse" Fanart, WIP - Ship passing a ring gate into the ring space (Message 11 to 13 of 13)  
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From: Thomas de Groot
Subject: Re: "The Expanse" Fanart, WIP - Ship passing a ringgateintotheringspace
Date: 31 Jan 2021 02:23:28
Message: <60165af0$1@news.povray.org>
Op 31/01/2021 om 02:31 schreef Hj. Malthaner:
> On 1/27/21 9:07 PM, Hj. Malthaner wrote:
> 
>> But I added an extra light source to give the ship more contrast. 
>> Attached is a new version with only diffuse light from the walls.
> 
> Updates, updates ... camera position, different light setup. I like this 
> one quite a bit better now.
> 
> 

Approaching perfection. ;-)

-- 
Thomas


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From: Hj  Malthaner
Subject: Re: "The Expanse" Fanart, WIP - Ship passing aringgateintotheringspace
Date: 1 Feb 2021 22:53:29
Message: <6018ccb9$1@news.povray.org>
On 1/31/21 5:59 AM, William F Pokorny wrote:
> On 1/30/21 8:31 PM, Hj. Malthaner wrote:

>> Updates, updates ... camera position, different light setup. I like 
>> this one quite a bit better now.
> 
> Agree, this one my favorite of those posted.
> 
> Is the blue inside the ring intended or due pattern/media clipping of 
> some sort?

It's intentional, a protomolecule torus that powers and controls the thing.


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From: Hj  Malthaner
Subject: Re: "The Expanse" Fanart, WIP - Ship passing aringgateintotheringspace
Date: 1 Feb 2021 22:54:26
Message: <6018ccf2$1@news.povray.org>
On 1/28/21 6:07 PM, Alain Martel wrote:
> Le 2021-01-28 à 02:45, Thomas de Groot a écrit :

>> Aaaah! Much better! Like in the example, you can vary the diffused 
>> light over ring space (I would suggest a hdri map *) and add a few 
>> lights on/in the ship itself.
>>
>> * easy to make: just draw an appropriate image map and save it in hdr 
>> format. There are several paint or converting programs that can do that.
>>
> Or make one in POV-Ray and save directly as .HDR or .EXR.
> 
> In this case, a cylindrical mapping looks like it's the way to go. Just 
> map on a vertical cylinder cantered around the Y axis, then, rotate it 
> as needed.

A feature that I have not tried yet. Seems to be time to do!


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