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29 Mar 2024 02:35:07 EDT (-0400)
  tatooine (Message 11 to 20 of 37)  
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From: Ash Holsenback
Subject: Re: tatooine
Date: 19 Jan 2021 19:28:19
Message: <60077923$1@news.povray.org>
On 1/19/21 2:51 AM, Thomas de Groot wrote:
> I use a pigment_pattern controlling several image_maps of stony grounds. 
> The pigment_pattern itself is also a stony ground image_map. Then 
> uv_mapped on a mesh, but an appropriate height_field would also do.

i've not used p_p before... how 'bout a code frag for a feeble old mind


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 02:48:44
Message: <6007e05c@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Of course. No problem. Please find an .inc file in p.b.scene-files under 
the subject "Tatoine ground". Note that the code was primarily generated 
by Poseray; I then built the final code from that, which means that you 
may find some redundant code that can be avoided by the purist (I was lazy).

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 03:02:08
Message: <6007e380@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Let me just lift a little tip of the concealing veil :-) This is how the 
final pattern looks like (with addition of some scattered stones).

-- 
Thomas


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Attachments:
Download 'a quiet lane_test.jpg' (81 KB)

Preview of image 'a quiet lane_test.jpg'
a quiet lane_test.jpg


 

From: Ash Holsenback
Subject: Re: tatooine
Date: 20 Jan 2021 07:58:35
Message: <600828fb$1@news.povray.org>
On 1/20/21 3:02 AM, Thomas de Groot wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>> I use a pigment_pattern controlling several image_maps of stony 
>>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>
>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>
> 
> Let me just lift a little tip of the concealing veil :-) This is how the 
> final pattern looks like (with addition of some scattered stones).
> 

nice... thank you sir


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From: Mr
Subject: Re: tatooine
Date: 20 Jan 2021 17:00:01
Message: <web.6008a7181bd91ba016086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> > On 1/19/21 2:51 AM, Thomas de Groot wrote:
> >> I use a pigment_pattern controlling several image_maps of stony
> >> grounds. The pigment_pattern itself is also a stony ground image_map.
> >> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> >
> > i've not used p_p before... how 'bout a code frag for a feeble old mind
> >
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
> --
> Thomas

This looks yummy !


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From: Thomas de Groot
Subject: Re: tatooine
Date: 21 Jan 2021 02:20:28
Message: <60092b3c$1@news.povray.org>
Op 20/01/2021 om 22:56 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>>
>> --
>> Thomas
> 
> This looks yummy !
> 

;-)

-- 
Thomas


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From: BayashiPascal
Subject: Re: tatooine
Date: 21 Jan 2021 07:10:01
Message: <web.60096ed91bd91ba06396ca3e0@news.povray.org>
I like it very much, especially the texture of the walls and the sky.
May I suggest some swirling sand in the atmosphere?


Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene


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From: Ash Holsenback
Subject: Re: tatooine
Date: 21 Jan 2021 21:41:14
Message: <600a3b4a@news.povray.org>
On 1/20/21 7:58 AM, Ash Holsenback wrote:
> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony 
>>>> grounds. The pigment_pattern itself is also a stony ground 
>>>> image_map. Then uv_mapped on a mesh, but an appropriate height_field 
>>>> would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how 
>> the final pattern looks like (with addition of some scattered stones).
>>
> 
> nice... thank you sir

hey thanks again thomas... took some playing but i finally got it. i 
replaced the disc i was using as the ground with a mesh i made in 
blender. pushed and pulled the surface in a couple of places then 
smoothed. i have it now with a downward slope towards the camera


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Attachments:
Download 'tatooine.jpg' (183 KB)

Preview of image 'tatooine.jpg'
tatooine.jpg


 

From: Ash Holsenback
Subject: Re: tatooine
Date: 21 Jan 2021 21:45:10
Message: <600a3c36$1@news.povray.org>
On 1/21/21 7:08 AM, BayashiPascal wrote:
> I like it very much, especially the texture of the walls and the sky.
> May I suggest some swirling sand in the atmosphere?

good idea... this is going to be an abandoned camp so i think a couple 
of jawa's here and there (scrounging) and some tumbleweeds too


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From: Robert McGregor
Subject: Re: tatooine
Date: 22 Jan 2021 00:30:00
Message: <web.600a61bc1bd91ba087570eab0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).

Wow, this looks really amazing Thomas!


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