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Thanks to all for suggestions. This is second try, camera params
modified, lighting modified.
Answers to some questions from you:
- bitmap foregroud and background is placed by my macros, if you want
them, they are part of my POVarch project, which can be downloaded from
sourceforge (www.sourceforge.net). But beware, project is in very
pre-alpha stage, and without any docs.... Hint: If you want use my fg
and bg, you must use also ArE_PlaceTargetedObserver macro to place
camera, and camera twist is done by setting ArE_CameraRotation variable
before placing it. Fg and Bg must be placed after camera.
- make render without photo is really easier, but my employer, which
designed theese buildings ;-), want it in photo......
- setting up camera by hand is very hard and long task, I'll try to
write some engine for extracting camera params from photo as part of
POVarch...
Regards
Disnel
Post a reply to this message
Attachments:
Download 'test2.jpeg.jpg' (109 KB)
Preview of image 'test2.jpeg.jpg'
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> Thanks to all for suggestions. This is second try, camera params
> modified, lighting modified.
looks better :)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Looks much better now, the lighting seems correct to me.
Some radiosity could help too, reflection of the sky in the windows would
also be quite effective IMO. I would also suggest some dirt, but your
employer probably would not agree :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> - setting up camera by hand is very hard and long task, I'll try to
> write some engine for extracting camera params from photo as part of
> POVarch...
I would suggest you do this by having the user draw some lines around the
edges of the other building(s) and then creating a box from this so the user
knows which rotations to use for the CG buildings.
Post a reply to this message
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Christoph Hormann wrote:
> Looks much better now, the lighting seems correct to me.
>
> Some radiosity could help too, reflection of the sky in the windows would
> also be quite effective IMO. I would also suggest some dirt, but your
> employer probably would not agree :-)
Exactly ;-). And he wants it today, so I have only time to start render....
>
> Christoph
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Tony[B] wrote:
>> - setting up camera by hand is very hard and long task, I'll try to
>> write some engine for extracting camera params from photo as part of
>> POVarch...
>
>
> I would suggest you do this by having the user draw some lines around the
> edges of the other building(s) and then creating a box from this so the user
> knows which rotations to use for the CG buildings.
In my mind, it was something, which allows you to click into image and
write 3D coordinates of clicked point and after you click n points, it
creates POV camera definition for you.
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This may be a little late, but one thing you could do to make the buildings
match the photo is to change the color of your light source a litte (add
yellow). If you look at the sidewalk in front, it doesn't look gray at all,
even though in real life it is. I'm not really sure, but it is possible it
would take away from the clean look that the buildings have right now if you
did too much. I don't know... Just a suggestion. :-)
Stephen Bell
"Disnel" <dis### [at] hlavacek-partnercz> wrote in message
news:3AA### [at] hlavacek-partnercz...
>
> Thanks to all for suggestions. This is second try, camera params
> modified, lighting modified.
>
> Answers to some questions from you:
>
> - bitmap foregroud and background is placed by my macros, if you want
> them, they are part of my POVarch project, which can be downloaded from
> sourceforge (www.sourceforge.net). But beware, project is in very
> pre-alpha stage, and without any docs.... Hint: If you want use my fg
> and bg, you must use also ArE_PlaceTargetedObserver macro to place
> camera, and camera twist is done by setting ArE_CameraRotation variable
> before placing it. Fg and Bg must be placed after camera.
>
> - make render without photo is really easier, but my employer, which
> designed theese buildings ;-), want it in photo......
>
> - setting up camera by hand is very hard and long task, I'll try to
> write some engine for extracting camera params from photo as part of
> POVarch...
>
> Regards
>
> Disnel
>
----------------------------------------------------------------------------
----
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