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A first attempt at a fountain for a garden scene.
Comments please.
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Attachments:
Download 'scene.jpg' (38 KB)
Preview of image 'scene.jpg'
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Duncan Adamson wrote:
> A first attempt at a fountain for a garden scene.
>
> Comments please.
(wince) It looks like jpeg really really ate it up bad.
I think some minor tweaking and a lot of patience will pay off. I'd like to
see it progress :)
I think, put finer detail in the grass - more noise in the foreground. Scale
the clouds smaller in the vertical direction, too.
The fountain is interesting... glass/transparent objects will really jump out
and create some great renders with the right lighting/atmosphere (and high
render settings and lots and lots of patience ;). The spray bothers me
though, it's too broken up...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Duncan Adamson wrote:
>
> A first attempt at a fountain for a garden scene.
>
> Comments please.
>
Textures could need work, otherwise looks good, how did you do the
fountain?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Not bad... The ripples in your water should be coming from where the water
lands, not where it comes out. The clouds are pretty weird. I really like
your unusual sculptures in the fountain.
"Duncan Adamson" <dja### [at] docicacuk> wrote in message
news:3A9F811A.1BF5AD94@doc.ic.ac.uk...
> A first attempt at a fountain for a garden scene.
>
> Comments please.
>
----------------------------------------------------------------------------
----
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Duncan Adamson wrote:
> A first attempt at a fountain for a garden scene.
>
> Comments please.
>
> ------------------------------------------------------------------------
> [Image]
The dodecahedrons don't seem to be rotated quite like I would expect. The top
face's are not parallel to the grass, and they don't have a consistent side to
the center of the pool. When I was making a space frame out of many polyhedra
I discovered placing them accurately takes some effort (mental note pre define
some rotations in my polyhedra include file).
Oops got side tracked, and figured it out instead of sending message. Well
the rotation depends on what code you are using to create the dodecahedron.
If you are using my include file I already have it figured out.
--
Dan Johnson
http://www.geocities.com/zapob
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Attachments:
Download 'dodecahedron.gif' (13 KB)
Preview of image 'dodecahedron.gif'
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Good plan, at present they are simply randomlly rotated (I didn't know what to do
with them. Will look at your macro to work out the maths.
Thanks for the comment. Will update latest version soon.
>
> The dodecahedrons don't seem to be rotated quite like I would expect. The top
> face's are not parallel to the grass, and they don't have a consistent side to
> the center of the pool.
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Duncan Adamson wrote:
> Good plan, at present they are simply randomlly rotated (I didn't know what to do
> with them. Will look at your macro to work out the maths.
Are you using my macro?
>
> Thanks for the comment. Will update latest version soon.
As I said "If you are using my include file I already have it figured out.", but my
include file isn't that much help at figuring it out. Since I have it figured out
already I might as well post it.
// source of scene rendered below
#include "colors.inc"
#include "polyhedra.inc"
#include "finish.inc"
#declare Dodecahedron_dihedral = Angle_between_vectors(<-Golden,1,0>,<Golden,1,0>)
#declare RotateToFace = ((180 - Dodecahedron_dihedral)/2);
#declare Inscribe_radius = vlength
((DodecahedronFaceLength*Icosahedron1)-(Golden*x));
#declare Dodecahedron_On_Face = object {Dodecahedron_faces rotate RotateToFace*z
translate DodecahedronFaceLength*y}
#declare Spout = cylinder {0,vnormalize(Icosahedron9)*3,.3 rotate RotateToFace*z
translate DodecahedronFaceLength*y texture{pigment {Blue} finish {Dull}}}
#declare Pedestal = union {
union{
object{Dodecahedron_On_Face translate 4*y}
cylinder{0,<0,4,0>,Inscribe_radius}
pigment {Red} finish{Dull}}
object {Spout translate 4*y}}
union {
object {Pedestal translate 6*x}
object {Pedestal translate 6*x rotate 120*y}
object {Pedestal translate 6*x rotate -120*y}
}
plane {y,0 pigment{Green} finish {Dull}}
light_source{<12,20,-30> rgb 2}
camera {location <2,11,-15> look_at 0}
//#fopen Calc "c:\data\data.txt" write
//#write (Calc, "RotateToFace = ",RotateToFace,"\n","DodecahedronFaceLength =
",DodecahedronFaceLength)
//#fclose Calc
// Contents of data.txt created with this file
/*
RotateToFace = 31.7175
DodecahedronFaceLength = 1.37638
*/
--
Dan Johnson
http://www.geocities.com/zapob
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Attachments:
Download 'dodecahedron.gif' (26 KB)
Preview of image 'dodecahedron.gif'
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Duncan Adamson <dja### [at] docicacuk> wrote in message
news:3A9F811A.1BF5AD94@doc.ic.ac.uk...
> A first attempt at a fountain for a garden scene.
Spiffy. How are you bounding the water?
--
-The "D"
A Thunderstorm is God's way of telling you that you spend too much time
on the
computer
Email address given is a spam catcher only
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The \"D\" wrote:
> Duncan Adamson <dja### [at] docicacuk> wrote in message
> news:3A9F811A.1BF5AD94@doc.ic.ac.uk...
> > A first attempt at a fountain for a garden scene.
>
> Spiffy. How are you bounding the water?
Water is
blue plane at y=-5
intersection{
a glass plane at y=-0.2
a prism in the shape of the inside of the fountain
}
Quite nice and simple
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It appears that your flowing water is composed of spheres. Try switching it
to blobs.
"Duncan Adamson" <dja### [at] docicacuk> wrote in message
news:3A9F811A.1BF5AD94@doc.ic.ac.uk...
> A first attempt at a fountain for a garden scene.
>
> Comments please.
>
Post a reply to this message
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