global_settings { assumed_gamma 1.0 max_trace_level 10 } camera { location <3, 5, -5> direction z right x*image_width/image_height look_at <-1, 1, 0> } sphere { 0,1 texture { pigment { color rgb 1 } finish { diffuse 0 ambient 0 } } hollow on no_shadow scale 10000 } plane { y, 0 texture { pigment { color rgb 1 } finish { diffuse 1 ambient 0 } } } sphere { 0,1 texture { pigment { color rgb <0.5,0.5,1> } finish { diffuse 1 ambient 0 } } translate y*1-x*3 } //box { // -0.5,0.5 sphere { 0,0.5 texture { pigment { color rgbf 1 } finish { ambient 0 diffuse 0 } } scale <1,1,1> interior { ior 1.33 } translate y*1 } box { -1,1 texture { pigment { color rgb <1,1,1> } finish { reflection {1.0} ambient 0 diffuse 0 } } scale <2,2,0.1> translate y*2+3*z } box { -0.5,0.5 texture { pigment { color rgb <1,0.5,0.5> } finish { diffuse 1 ambient 0 } } translate -x+0.75*y-2*z } sphere { 0,1 texture { pigment { color rgb 1 } finish { diffuse 1 ambient 5 } } translate y*3+x*3 } #declare USE_LIGHT=0; #if (USE_LIGHT) light_source { <0,10,-10>, rgb 0.2 } #end