// Persistence Of Vision Ray Tracer Scene Description File // File: tree.pov // Vers: 3.6.1 // Desc: A fractal inspired by the pythagoras tree // Auth: Archpawn Daniel Carrier camera{ location <2,3,8> look_at y angle 45 } light_source{ <2,3,8> rgb 1 } #declare Mult=1/pow(3,1/3); #declare Branch0=prism{ conic_sweep linear_spline Mult,1,4 <0,1/sqrt(3)>, <.5,-1/(2*sqrt(3))>, <-.5,-1/(2*sqrt(3))>, <0,1/sqrt(3)> translate -y scale <1,1/(Mult-1),1> } #declare Green=y; #declare Brown=<150,75,0>/255; #declare Size=1; #declare Branch=object{Branch0 pigment{color rgb Green}}; #declare Iteration=0; #declare Max=9; #while(Iteration