In article , Chris Huff wrote: > > This seems an awful lot of components. I suppose it means the > > randomness causes such lumpiness as to prevent a smoother surface. > > What if a very thin font with very little depth were used, shouldn't > > that help? > > ... > I might try a grid arrangement, but I don't think that will do more than > make the lumpiness more regular and predictable. Ok, you win. :-) The number of components is still high(6749 in this version), and because of the method used you can only set the x, y, and z resolution, not the final number of components, but the results are quite a bit smoother. The render speed is pretty good, too. I won't repost the whole file, but I will post the two macros(both an updated random placement version and the new grid placement version) with some quick documentation in .text.scene-files. I hope these are useful to someone... -- Chris Huff e-mail: chrishuff_99@yahoo.com Web page: http://chrishuff.dhs.org/