#version 3.5 ; #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "skies.inc" #include "metals.inc" global_settings { assumed_gamma 1.8 max_trace_level 200 } // ---------------------------------------- #declare place = <0,.1,0>; //light_source { <4,5,-6> color <1,1,1>*.2} //light_source { <-4,5,-6> color <1,1,1>*.2} light_source{place color<1,1,1>*1 shadowless} camera {location place//-4 right 16/9*x look_at <0,0,1000> } background{SkyBlue} height_field{png "hills1at2a.png" smooth translate <-.5,0,-.5> scale <1,.02,1>*10 //texture{T_Gold_1A} pigment{color rgb<.4,.6,0>} finish {ambient .6 roughness .01} normal{dents 1 scale .01} } height_field{png "hills1at2a.png" smooth translate <-.5,0,-.5> scale <1,.02,1>*10*1.05 texture{T_Cloud3} finish {ambient .6 roughness .01 } }