#global_settings { assumed_gamma 1.0 } background { color rgb 0.667 } camera { perspective angle 15 location <0, 0, -10> look_at <0, 0, 0> } light_source { <10, 20, -30> color rgb 1 } #declare SB_Fin = finish { ambient 0.01 diffuse 0.99 } blob { threshold 2/3 sphere { x, 1.9, 0.68 pigment { rgb <1.0, 0.85, 0.7>} finish { SB_Fin } } sphere { -x, 1.9, 0.68 pigment { rgb <0.7, 0.85, 1.0>} finish { SB_Fin } } sturm }