// Sample scene. 'yuqk bump_map.pov +w800 +h800 +p +mv3.8' global_settings { assumed_gamma 1.0 } background { rgb <0.02,0.02,0.02> } #declare Camera00 = camera { perspective location <3,3,-3.001>*0.9 sky y angle 35 right x*(image_width/image_height) look_at <0,0,0> } #declare Nrml00 = normal { bump_map { // <--- function 1200, 600 { //pattern { // crackle // //repeat <12,0,0> // v3.8 only. Hitting cache bug. // scale <1/48,1/24,1/24> //} //pattern { // wrinkles // scale <1/(tau*8),1/(tau*4),1/(tau*4)> //} pattern { leopard scale <1/(tau*16),1/(tau*8),1/(tau*8)> } } interpolate 2 map_type 1 // spherical once } } #declare White = srgb <1,1,1>; #declare Light00 = light_source { <50,150,-250>, White } //--- light_source { Light00 } sphere { 0, 1 pigment { rgb 1 } normal { Nrml00 bump_size +127 rotate +45*y} // -45 hide seam } camera { Camera00 }