// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Insane ambient removed and replaced by ambient 0 by Alain Martel #ifndef(Metals_Inc_Temp) #declare Metals_Inc_Temp=version; #version 3.5; #ifdef(View_POV_Include_Stack) # debug "including metals.inc\n" #end /* Persistence of Vision Raytracer Version 3.1 Metallic pigments, finishes, and textures. ***************************************************************************** BASIC METAL COLORS ***************************************************************************** Note: Describing metallic textures is difficult, at best. The reflectivity and other qualities make them highly dependant on lighting and surroundings. The following notes are intended as a rough guide only. P_Brass1: Dark brown bronze. P_Brass2: Somewhat lighter brown than Brass4. Old penny, in soft finishes. P_Brass3: Used by Steve Anger's Polished_Brass. Slightly coppery. P_Brass4: A little yellower than Brass1. P_Brass5: Very light bronze, ranges from med tan to almost white. P_Copper1: bronze-like. Best in finish #C. P_Copper2: slightly brownish copper/bronze. Best in finishes #B-#D. P_Copper3: reddish-brown copper. Best in finishes #C-#E. P_Copper4: pink copper, like new tubing. Best in finishes #C-#E. P_Copper5: Bronze in softer finishes, gold in harder finishes. P_Chrome1: 20% Gray. Used in Steve Anger's Polished_Chrome. P_Chrome2: Slightly blueish 60% gray. Good steel w/finish #A P_Chrome3: 50% neutral gray. P_Chrome4: 75% neutral gray. P_Chrome5: 95% neutral gray. P_Silver1: Yellowish silverplate. Somewhat tarnished looking. P_Silver2: Not quite as yellowish as Silver1 but more so than Silver3. P_Silver3: Reasonably neutral silver. P_Silver4: REDUNDANT (unused) P_Silver5: REDUNDANT (unused) */ #include "golds.inc" #declare P_Brass1 = color rgb <0.30, 0.20, 0.10>; #declare P_Brass2 = color rgb <0.50, 0.35, 0.25>; #declare P_Brass3 = color rgb <0.58, 0.42, 0.20>; #declare P_Brass4 = color rgb <0.65, 0.50, 0.25>; #declare P_Brass5 = color rgb <0.70, 0.55, 0.40>; #declare P_Copper1 = color rgb <0.40, 0.20, 0.15>; #declare P_Copper2 = color rgb <0.50, 0.25, 0.15>; #declare P_Copper3 = color rgb <0.60, 0.30, 0.15>; #declare P_Copper4 = color rgb <0.70, 0.25, 0.15>; #declare P_Copper5 = color rgb <0.65, 0.35, 0.15>; #declare P_Chrome1 = color rgb <0.20, 0.20, 0.20>; #declare P_Chrome2 = color rgb <0.39, 0.41, 0.43>; #declare P_Chrome3 = color rgb <0.50, 0.50, 0.50>; #declare P_Chrome4 = color rgb <0.75, 0.75, 0.75>; #declare P_Chrome5 = color rgb <0.95, 0.95, 0.95>; #declare P_Silver1 = color rgb <0.94, 0.93, 0.80>; #declare P_Silver2 = color rgb <0.94, 0.93, 0.85>; #declare P_Silver3 = color rgb <0.94, 0.93, 0.90>; #declare P_Silver4 = color rgb <0.95, 0.91, 0.91>; #declare P_Silver5 = color rgb <0.91, 0.95, 0.91>; //***************************************************************************** // BASIC METAL FINISHES //***************************************************************************** // F_MetalA : Very soft and dull. // F_MetalB : Fairly soft and dull. // F_MetalC : Medium reflectivity. Holds color well. // F_MetalD : Highly hard and polished. High reflectivity. // F_MetalE : Very highly polished & reflective. #declare F_MetalA = finish { ambient 0 brilliance 2 diffuse 0.3 metallic specular 0.80 roughness 1/20 reflection 0.1 } #declare F_MetalB = finish { ambient 0 brilliance 3 diffuse 0.4 metallic specular 0.70 roughness 1/60 reflection 0.25 } #declare F_MetalC = finish { ambient 0 brilliance 4 diffuse 0.5 metallic specular 0.80 roughness 1/80 reflection 0.5 } #declare F_MetalD = finish { ambient 0 brilliance 5 diffuse 0.6 metallic specular 0.80 roughness 1/100 reflection 0.65 } #declare F_MetalE = finish { ambient 0 brilliance 6 diffuse 0.7 metallic specular 0.80 roughness 1/120 reflection 0.8 } //***************************************************************************** // METAL TEXTURES //***************************************************************************** // BRASSES #declare T_Brass_1A = texture { pigment { P_Brass1 } finish { F_MetalA } } #declare T_Brass_1B = texture { pigment { P_Brass1 } finish { F_MetalB } } #declare T_Brass_1C = texture { pigment { P_Brass1 } finish { F_MetalC } } #declare T_Brass_1D = texture { pigment { P_Brass1 } finish { F_MetalD } } #declare T_Brass_1E = texture { pigment { P_Brass1 } finish { F_MetalE } } #declare T_Brass_2A = texture { pigment { P_Brass2 } finish { F_MetalA } } #declare T_Brass_2B = texture { pigment { P_Brass2 } finish { F_MetalB } } #declare T_Brass_2C = texture { pigment { P_Brass2 } finish { F_MetalC } } #declare T_Brass_2D = texture { pigment { P_Brass2 } finish { F_MetalD } } #declare T_Brass_2E = texture { pigment { P_Brass2 } finish { F_MetalE } } #declare T_Brass_3A = texture { pigment { P_Brass3 } finish { F_MetalA } } #declare T_Brass_3B = texture { pigment { P_Brass3 } finish { F_MetalB } } #declare T_Brass_3C = texture { pigment { P_Brass3 } finish { F_MetalC } } #declare T_Brass_3D = texture { pigment { P_Brass3 } finish { F_MetalD } } #declare T_Brass_3E = texture { pigment { P_Brass3 } finish { F_MetalE } } #declare T_Brass_4A = texture { pigment { P_Brass4 } finish { F_MetalA } } #declare T_Brass_4B = texture { pigment { P_Brass4 } finish { F_MetalB } } #declare T_Brass_4C = texture { pigment { P_Brass4 } finish { F_MetalC } } #declare T_Brass_4D = texture { pigment { P_Brass4 } finish { F_MetalD } } #declare T_Brass_4E = texture { pigment { P_Brass4 } finish { F_MetalE } } #declare T_Brass_5A = texture { pigment { P_Brass5 } finish { F_MetalA } } #declare T_Brass_5B = texture { pigment { P_Brass5 } finish { F_MetalB } } #declare T_Brass_5C = texture { pigment { P_Brass5 } finish { F_MetalC } } #declare T_Brass_5D = texture { pigment { P_Brass5 } finish { F_MetalD } } #declare T_Brass_5E = texture { pigment { P_Brass5 } finish { F_MetalE } } // COPPERS & BRONZES #declare T_Copper_1A = texture { pigment { P_Copper1 } finish { F_MetalA } } #declare T_Copper_1B = texture { pigment { P_Copper1 } finish { F_MetalB } } #declare T_Copper_1C = texture { pigment { P_Copper1 } finish { F_MetalC } } #declare T_Copper_1D = texture { pigment { P_Copper1 } finish { F_MetalD } } #declare T_Copper_1E = texture { pigment { P_Copper1 } finish { F_MetalE } } #declare T_Copper_2A = texture { pigment { P_Copper2 } finish { F_MetalA } } #declare T_Copper_2B = texture { pigment { P_Copper2 } finish { F_MetalB } } #declare T_Copper_2C = texture { pigment { P_Copper2 } finish { F_MetalC } } #declare T_Copper_2D = texture { pigment { P_Copper2 } finish { F_MetalD } } #declare T_Copper_2E = texture { pigment { P_Copper2 } finish { F_MetalE } } #declare T_Copper_3A = texture { pigment { P_Copper3 } finish { F_MetalA } } #declare T_Copper_3B = texture { pigment { P_Copper3 } finish { F_MetalB } } #declare T_Copper_3C = texture { pigment { P_Copper3 } finish { F_MetalC } } #declare T_Copper_3D = texture { pigment { P_Copper3 } finish { F_MetalD } } #declare T_Copper_3E = texture { pigment { P_Copper3 } finish { F_MetalE } } #declare T_Copper_4A = texture { pigment { P_Copper4 } finish { F_MetalA } } #declare T_Copper_4B = texture { pigment { P_Copper4 } finish { F_MetalB } } #declare T_Copper_4C = texture { pigment { P_Copper4 } finish { F_MetalC } } #declare T_Copper_4D = texture { pigment { P_Copper4 } finish { F_MetalD } } #declare T_Copper_4E = texture { pigment { P_Copper4 } finish { F_MetalE } } #declare T_Copper_5A = texture { pigment { P_Copper5 } finish { F_MetalA } } #declare T_Copper_5B = texture { pigment { P_Copper5 } finish { F_MetalB } } #declare T_Copper_5C = texture { pigment { P_Copper5 } finish { F_MetalC } } #declare T_Copper_5D = texture { pigment { P_Copper5 } finish { F_MetalD } } #declare T_Copper_5E = texture { pigment { P_Copper5 } finish { F_MetalE } } // CHROMES & STEELS #declare T_Chrome_1A = texture { pigment { P_Chrome1 } finish { F_MetalA } } #declare T_Chrome_1B = texture { pigment { P_Chrome1 } finish { F_MetalB } } #declare T_Chrome_1C = texture { pigment { P_Chrome1 } finish { F_MetalC } } #declare T_Chrome_1D = texture { pigment { P_Chrome1 } finish { F_MetalD } } #declare T_Chrome_1E = texture { pigment { P_Chrome1 } finish { F_MetalE } } #declare T_Chrome_2A = texture { pigment { P_Chrome2 } finish { F_MetalA } } #declare T_Chrome_2B = texture { pigment { P_Chrome2 } finish { F_MetalB } } #declare T_Chrome_2C = texture { pigment { P_Chrome2 } finish { F_MetalC } } #declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish { F_MetalD } } #declare T_Chrome_2E = texture { pigment { P_Chrome2 } finish { F_MetalE } } #declare T_Chrome_3A = texture { pigment { P_Chrome3 } finish { F_MetalA } } #declare T_Chrome_3B = texture { pigment { P_Chrome3 } finish { F_MetalB } } #declare T_Chrome_3C = texture { pigment { P_Chrome3 } finish { F_MetalC } } #declare T_Chrome_3D = texture { pigment { P_Chrome3 } finish { F_MetalD } } #declare T_Chrome_3E = texture { pigment { P_Chrome3 } finish { F_MetalE } } #declare T_Chrome_4A = texture { pigment { P_Chrome4 } finish { F_MetalA } } #declare T_Chrome_4B = texture { pigment { P_Chrome4 } finish { F_MetalB } } #declare T_Chrome_4C = texture { pigment { P_Chrome4 } finish { F_MetalC } } #declare T_Chrome_4D = texture { pigment { P_Chrome4 } finish { F_MetalD } } #declare T_Chrome_4E = texture { pigment { P_Chrome4 } finish { F_MetalE } } #declare T_Chrome_5A = texture { pigment { P_Chrome5 } finish { F_MetalA } } #declare T_Chrome_5B = texture { pigment { P_Chrome5 } finish { F_MetalB } } #declare T_Chrome_5C = texture { pigment { P_Chrome5 } finish { F_MetalC } } #declare T_Chrome_5D = texture { pigment { P_Chrome5 } finish { F_MetalD } } #declare T_Chrome_5E = texture { pigment { P_Chrome5 } finish { F_MetalE } } // SILVERS #declare T_Silver_1A = texture { pigment { P_Silver1 } finish { F_MetalA } } #declare T_Silver_1B = texture { pigment { P_Silver1 } finish { F_MetalB } } #declare T_Silver_1C = texture { pigment { P_Silver1 } finish { F_MetalC } } #declare T_Silver_1D = texture { pigment { P_Silver1 } finish { F_MetalD } } #declare T_Silver_1E = texture { pigment { P_Silver1 } finish { F_MetalE } } #declare T_Silver_2A = texture { pigment { P_Silver2 } finish { F_MetalA } } #declare T_Silver_2B = texture { pigment { P_Silver2 } finish { F_MetalB } } #declare T_Silver_2C = texture { pigment { P_Silver2 } finish { F_MetalC } } #declare T_Silver_2D = texture { pigment { P_Silver2 } finish { F_MetalD } } #declare T_Silver_2E = texture { pigment { P_Silver2 } finish { F_MetalE } } #declare T_Silver_3A = texture { pigment { P_Silver3 } finish { F_MetalA } } #declare T_Silver_3B = texture { pigment { P_Silver3 } finish { F_MetalB } } #declare T_Silver_3C = texture { pigment { P_Silver3 } finish { F_MetalC } } #declare T_Silver_3D = texture { pigment { P_Silver3 } finish { F_MetalD } } #declare T_Silver_3E = texture { pigment { P_Silver3 } finish { F_MetalE } } #declare T_Silver_4A = texture { pigment { P_Silver4 } finish { F_MetalA } } #declare T_Silver_4B = texture { pigment { P_Silver4 } finish { F_MetalB } } #declare T_Silver_4C = texture { pigment { P_Silver4 } finish { F_MetalC } } #declare T_Silver_4D = texture { pigment { P_Silver4 } finish { F_MetalD } } #declare T_Silver_4E = texture { pigment { P_Silver4 } finish { F_MetalE } } #declare T_Silver_5A = texture { pigment { P_Silver5 } finish { F_MetalA } } #declare T_Silver_5B = texture { pigment { P_Silver5 } finish { F_MetalB } } #declare T_Silver_5C = texture { pigment { P_Silver5 } finish { F_MetalC } } #declare T_Silver_5D = texture { pigment { P_Silver5 } finish { F_MetalD } } #declare T_Silver_5E = texture { pigment { P_Silver5 } finish { F_MetalE } } #version Metals_Inc_Temp; #end