// *****************************************************************************

//  Created with Bishop3D for Windows

//  Bishop3D Version 1.0.5.2

//  02/04/2016 - 11:04:31 AM

// *****************************************************************************

// ****************************************************************************
// Scene needs 2 external files:
// arial.ttf
// arialbd.ttf
// ****************************************************************************

// ****************************************************************************
// Scene contains:
// 1 light source
// 686 objects
// 
// ****************************************************************************

//1 pov unit =

#version 3.6;

background { color rgb <1.000,1.000,1.000> }

// ****************************************************************************
// referenced scene items and forced visible scene items declaration begin
// ****************************************************************************

#declare Default_Red =
texture {
 pigment {
  color rgbft <1.000,0.000,0.000,0.000,0.000>
 }

}

#default{ texture{ Default_Red } }

#declare Gray_05_ =
texture {
 pigment {
  color rgbft <0.050,0.050,0.050,0.000,0.000>
 }

}

#declare Gray_95_ =
texture {
 pigment {
  color rgbft <0.950,0.950,0.950,0.000,0.000>
 }

}

#declare Gray_05_0 =
texture {
 pigment {
  color rgbft <0.050,0.050,0.050,0.000,0.000>
 }

}

#declare Camera =
camera {
 perspective
 location <0.800,41.983,-24.243>
 up y
 right 1.333*x
 angle 13.000
 sky <0.000,0.500,0.866>
 look_at < 0.800, -0.000, 0.000 >
}

#declare Box12 =
box {
 < -0.0075000, -0.0500000, -0.5000000 >, < 0.0075000, 0.0500000, 0.5000000 >
}

#declare Box13 =
box {
 < -0.0500000, -0.0500000, -0.0100000 >, < 0.0500000, 0.0500000, 0.0100000 >
 translate <1.625000,0.000000,0.000000>
}

#declare CSG52 =
union {
 object{ Box13 }

 union {
  #declare Count = 0;
  #while( Count < 2 )
   #declare Factor = cos(0.000000+Count*0.000000);
   object{ Box13
    rotate <0.0,0.0,0.000000*Count>
    rotate<0.0,0.000000*Count,0.0>
    rotate <0.000000*Count,0.0,0.0>
    scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
    rotate <0.000000*Count,0.000000*Count,0.000000*Count>
    rotate <0.000000*Count,5.000000*Count,0.000000*Count>
    translate <0.000000*Count,0.000000*Count,0.000000*Count>
    rotate <0.000000*Count,0.000000*Count,0.000000*Count>
   }
   #declare Count = Count + 1;
  #end
  rotate    <0.000000,5.000000,0.000000>
 }

 rotate    <0.000000,5.000000,0.000000>
}

#declare Box14 =
box {
 < -0.1000000, -0.0500000, -0.0200000 >, < 0.1000000, 0.0500000, 0.0200000 >
 translate <1.625000,0.000000,0.000000>
}

#declare Box5 =
box {
 < -0.0250000, -0.1100000, -0.0250000 >, < 0.0250000, 0.1100000, 0.0250000 >
 rotate    <0.000000,45.000000,0.000000>
 translate <0.220000,0.400000,0.000000>
}

#declare Box4 =
box {
 < -0.0937500, -0.0500000, -0.0050000 >, < 0.0937500, 0.0500000, 0.0050000 >
 texture{ Gray_05_ }
 translate <1.656250,0.050000,0.000000>
}

#declare CSG5 =
union {
 object{ Box4 }

 union {
  #declare Count = 0;
  #while( Count < 3 )
   #declare Factor = cos(0.000000+Count*0.000000);
   object{ Box4
    rotate <0.0,0.0,0.000000*Count>
    rotate<0.0,0.000000*Count,0.0>
    rotate <0.000000*Count,0.0,0.0>
    scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
    rotate <0.000000*Count,0.000000*Count,0.000000*Count>
    rotate <0.000000*Count,-1.000000*Count,0.000000*Count>
    translate <0.000000*Count,0.000000*Count,0.000000*Count>
    rotate <0.000000*Count,0.000000*Count,0.000000*Count>
   }
   #declare Count = Count + 1;
  #end
  rotate    <0.000000,-1.000000,0.000000>
 }

 rotate    <0.000000,-1.000000,0.000000>
}

#declare Box3 =
box {
 < -0.1250000, -0.0500000, -0.0050000 >, < 0.1250000, 0.0500000, 0.0050000 >
 texture{ Gray_05_ }
 translate <1.625000,0.050000,0.000000>
}

#declare Box2 =
box {
 < -0.1406250, -0.0500000, -0.0050000 >, < 0.1406250, 0.0500000, 0.0050000 >
 texture{ Gray_05_ }
 translate <1.609375,0.050000,0.000000>
}

#declare CSG9 =
union {
 difference {
  difference {  // Tube1
   cylinder {-0.0250000*y,0.0250000*y,0.100000}
   cylinder {-1.0250000*y,1.0250000*y,0.090000}
  }

  box {
   < -0.0600000, -0.0300000, -0.1050000 >, < 0.0600000, 0.0300000, 0.1050000 >
   translate <0.060000,0.000000,0.000000>
  }

  translate <-0.312500,0.000000,0.000000>
 }

 difference {
  difference {  // Tube0
   cylinder {-0.0250000*y,0.0250000*y,0.075000}
   cylinder {-1.0250000*y,1.0250000*y,0.065000}
  }

  box {
   < -0.0400000, -0.0300000, -0.0750000 >, < 0.0400000, 0.0300000, 0.0750000 >
   translate <0.040000,0.000000,0.000000>
  }

  translate <-0.312500,0.000000,0.000000>
 }

 box {
  < -0.3125000, -0.0250000, -0.0050000 >, < 0.3125000, 0.0250000, 0.0050000 >
  translate <0.000000,0.000000,0.095000>
 }

 box {
  < -0.3125000, -0.0250000, -0.0050000 >, < 0.3125000, 0.0250000, 0.0050000 >
  translate <0.000000,0.000000,0.070000>
 }

 translate <0.000000,0.000000,0.890000>
}


// ****************************************************************************
// referenced scene items and forced visible scene items declaration end
// ****************************************************************************

light_source {
 < 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
 area_light <3.000000,0.000000,0.000000>, <0.000000,3.000000,0.000000>, 17, 17
 circular
 orient
 jitter
 adaptive 1
 fade_power 0.000
 fade_distance 100.000
 media_attenuation off
 media_interaction on
 translate <3.000000,30.000000,-20.000000>
}

union {
 union {
  difference {
   lathe {
    linear_spline
    12
    < 0.000000, 0.000000 >
    < 0.250000, 0.000000 >
    < 0.246831, 0.038901 >
    < 0.140054, 0.070000 >
    < 0.169305, 0.090000 >
    < 0.170348, 0.140000 >
    < 0.159093, 0.140000 >
    < 0.200000, 0.218750 >
    < 0.200000, 0.370000 >
    < 0.175221, 0.385000 >
    < 0.000000, 0.385000 >
    < 0.000000, 0.000000 >
    sturm
    translate <0.000000,0.100000,0.000000>
   }

   object{ Box5 }

   union {
    #declare Count = 0;
    #while( Count < 35 )
     #declare Factor = cos(0.000000+Count*0.000000);
     object{ Box5
      rotate <0.0,0.0,0.000000*Count>
      rotate<0.0,0.000000*Count,0.0>
      rotate <0.000000*Count,0.0,0.0>
      scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
      rotate <0.000000*Count,0.000000*Count,0.000000*Count>
      rotate <0.000000*Count,10.000000*Count,0.000000*Count>
      translate <0.000000*Count,0.000000*Count,0.000000*Count>
      rotate <0.000000*Count,0.000000*Count,0.000000*Count>
     }
     #declare Count = Count + 1;
    #end
    rotate    <0.000000,10.000000,0.000000>
   }

  }

  difference {
   cylinder {
    -0.0250000*y,0.0250000*y,1.775000
   }

   box {
    < -1.8000000, -0.0300000, -0.7500000 >, < 1.8000000, 0.0300000, 0.7500000 >
    translate <0.000000,0.000000,-1.031250>
   }

   union {
    object{ CSG5 }

    union {
     #declare Count = 0;
     #while( Count < 35 )
      #declare Factor = cos(0.000000+Count*0.000000);
      object{ CSG5
       rotate <0.0,0.0,0.000000*Count>
       rotate<0.0,0.000000*Count,0.0>
       rotate <0.000000*Count,0.0,0.0>
       scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
       rotate <0.000000*Count,0.000000*Count,0.000000*Count>
       rotate <0.000000*Count,-5.000000*Count,0.000000*Count>
       translate <0.000000*Count,0.000000*Count,0.000000*Count>
       rotate <0.000000*Count,0.000000*Count,0.000000*Count>
      }
      #declare Count = Count + 1;
     #end
     rotate    <0.000000,-5.000000,0.000000>
    }

    union {
     object{ Box3 }

     union {
      #declare Count = 0;
      #while( Count < 17 )
       #declare Factor = cos(0.000000+Count*0.000000);
       object{ Box3
        rotate <0.0,0.0,0.000000*Count>
        rotate<0.0,0.000000*Count,0.0>
        rotate <0.000000*Count,0.0,0.0>
        scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
        rotate <0.000000*Count,0.000000*Count,0.000000*Count>
        rotate <0.000000*Count,-10.000000*Count,0.000000*Count>
        translate <0.000000*Count,0.000000*Count,0.000000*Count>
        rotate <0.000000*Count,0.000000*Count,0.000000*Count>
       }
       #declare Count = Count + 1;
      #end
      rotate    <0.000000,-10.000000,0.000000>
     }

     rotate    <0.000000,-5.000000,0.000000>
    }

    object{ Box2 }

    union {
     #declare Count = 0;
     #while( Count < 18 )
      #declare Factor = cos(0.000000+Count*0.000000);
      object{ Box2
       rotate <0.0,0.0,0.000000*Count>
       rotate<0.0,0.000000*Count,0.0>
       rotate <0.000000*Count,0.0,0.0>
       scale <pow(1.000000,Count),pow(1.000000,Count),pow(1.000000,Count)>
       rotate <0.000000*Count,0.000000*Count,0.000000*Count>
       rotate <0.000000*Count,-10.000000*Count,0.000000*Count>
       translate <0.000000*Count,0.000000*Count,0.000000*Count>
       rotate <0.000000*Count,0.000000*Count,0.000000*Count>
      }
      #declare Count = Count + 1;
     #end
     rotate    <0.000000,-10.000000,0.000000>
    }

   }

   union {
    union {
     text {
      ttf "arial.ttf", "0", 0.050000, <0.000000,0.000000>
      scale     <0.080000,0.080000,1.000000>
      rotate    <90.000000,-90.000000,0.000000>
      translate <1.437500,0.000000,-0.023658>
     }

     union {
      text {
       ttf "arial.ttf", "10", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-10.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "20", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-20.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "30", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-30.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "40", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-40.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "50", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-50.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "60", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-60.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "70", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-70.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "80", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-80.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "90", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.040335>
      }

      rotate    <0.000000,-90.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "100", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-100.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "110", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-110.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "120", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-120.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "130", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-130.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "140", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-140.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "150", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-150.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "160", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-160.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "170", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-170.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "180", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.437500,0.000000,-0.059066>
      }

      rotate    <0.000000,-180.000000,0.000000>
     }

    }

    union {
     text {
      ttf "arial.ttf", "0", 0.050000, <0.000000,0.000000>
      scale     <0.080000,0.080000,1.000000>
      rotate    <90.000000,90.000000,0.000000>
      translate <-1.360000,0.000000,0.023658>
     }

     union {
      text {
       ttf "arial.ttf", "10", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-170.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "20", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-160.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "30", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-150.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "40", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-140.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "50", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-130.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "60", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-120.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "70", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-110.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "80", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-100.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "90", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.040335>
      }

      rotate    <0.000000,-90.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "100", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-80.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "110", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-70.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "120", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-60.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "130", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-50.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "140", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-40.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "150", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-30.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "160", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059066>
      }

      rotate    <0.000000,-20.000000,0.000000>
     }

     union {
      text {
       ttf "arial.ttf", "170", 0.050000, <0.000000,0.000000>
       scale     <0.080000,0.080000,1.000000>
       rotate    <90.000000,-90.000000,0.000000>
       translate <1.360000,0.000000,-0.059000>
      }

      rotate    <0.000000,-10.000000,0.000000>
     }

     union {
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   text {
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   text {
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   text {
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