#include "colors.inc" #declare Co1 = rgb <0.25,0.75,0.25> ; #declare Co2 = rgb <0.75,0.75,0.25> ; #declare Co3 = rgb <0.25,0.75,0.75> ; #declare Co4 = rgb <0.25,0.25,0.75> ; #declare Co5 = rgb <0.75,0.25,0.25> ; #declare Co6 = rgb <0.75,0.25,0.75> ; camera { orthographic location <0,-8,0> direction y up 3*z right 8*x //orthographic } global_settings { max_trace_level 30 ambient_light 1 } #macro kk(ii) #declare demo=texture { pigment { tiling int(ii)+1 #switch (int(ii)) #case(0) #declare num=1; #declare sc=1; #break #case(1) #declare num=1; #declare sc=1/2; #break #case(2) #declare num=2; #declare sc=1.5; #break #case(3) #declare num=1; #declare sc=1; #break #case(4) #declare num=3; #declare sc=1; #break #case(5) #declare num=2; #declare sc=1/2; #break #case(6) #declare num=2; #declare sc=1/2; #break #case(7) #declare num=3; #declare sc=2/3; #break #case(8) #declare num=3; #declare sc=2/3; #break #case(9) #declare num=1; #declare sc=1; #break #case(10) #declare num=3; #declare sc=1/2; #break #case(11) #declare num=3; #declare sc=1/2; #break #case(12) #declare num=3; #declare sc=1/2; #break #case(13) #declare num=5; #declare sc=2/3; #break #case(14) #declare num=2; #declare sc=2/3; #break #case(15) #declare num=3; #declare sc=1; #break #case(16) #declare num=6; #declare sc=1; #break #case(17) #declare num=2; #declare sc=1; #break #case(18) #declare num=3; #declare sc=1; #break #case(19) #declare num=3; #declare sc=1; #break #case(20) #declare num=6; #declare sc=1; #break #case(21) #declare num=3; #declare sc=1; #break; #case(22) #declare num=3; #declare sc=1; #break; #case(23) #declare num=5; #declare sc=1; #break; #end #declare Co=array[6]{Co1,Co2,Co3,Co4,Co5,Co6}; pigment_map { #local i=0; #while(i-Co[mod(i+ii,6)]] [(2*i+1)/(2*num)+0.1/num rgb<1,1,1>-Co[mod(i+ii,6)]] [(2*i+1)/(2*num)+0.1/num Co[mod(i+ii,6)]] [(i+1)/num-0.1/num Co[mod(i+ii,6)]/2] [(i+1)/num-0.1/num Black] [(i+1)/num Black] #local i=i+1; #end } // scale sc } finish { ambient 1.0 } } #end #local i =0; #while(i<8) #local j=0; #while(j<3) kk(i*3+j) union { box { <-0.485,0,-0.485>,<0.485,0,0.485> texture { demo scale 1/(max(5,min(7,num*2))) } } union{ text { ttf "arialbd.ttf",concat(str((i*3+j+1),2,0),":",str(num,0,0)," til.") 0.1,0 texture { pigment { Black } } rotate 90*x } box { <-0.1,0,-0.2>,<3.5,0,1.0> texture { pigment { White } finish { ambient 1.0} } } scale 1/8 no_shadow translate -0.5*y-0.4*x-0.45*z } translate ((2-j)-1)*z+(i-3.5)*x } #local j=j+1; #end #local i=i+1; #end