// Converting PNG 16-bit heightfields into SRTM ASCII terrain matrices // (C) 2010 Jörg 'Yadgar' Bleimann // Non-commercial use is free; any commercial usage needs written authorization by the copyright owner #include "functions.inc" #declare xdim=1200; #declare ydim=1200; #declare deadsea=422; #declare everest=8848; #declare rng=everest+deadsea; global_settings { assumed_gamma 2.2 } #declare hf= pigment { image_map { png "../auxiliary/S44E147_S44E148.png" } } #fopen srtm "../auxiliary/S44E147_S44E148.txt" write #declare b=0; #while (b<ydim) #declare a=0; #while (a<xdim) #declare cv=eval_pigment(hf, <1/(xdim*2)+a*(1/xdim), 1/(ydim*2)+b*(1/ydim), 0>); #declare h=rng*(cv.red+cv.green/256)-deadsea; #declare h=h+0.99; #write (srtm, str(h, 1, 2), " ") #declare a=a+1; #end #declare b=b+1; #end #fclose srtm camera { orthographic up <0, ydim, 0> right <xdim, 0, 0> location <xdim/2, ydim/2, -10> look_at <xdim/2, ydim/2, 0> }