light_source { <0, 4000, -6000> color rgb 1 } sky_sphere { pigment { color rgb 1 } } mesh2 { vertex_vectors { 720, #declare a=0; #while (a<360) -0.1*, +0.1*, #declare a=a+1; #end } face_indices { 720, #declare a=0; #while (a<718) , #declare a=a+1; #end <718, 719, 0>, <719, 0, 1> } texture { pigment { color rgb <0, 0, 1> } finish { ambient 0.1 diffuse 1 brilliance 0.2 } } rotate z*(clock/2) rotate y*(clock/2) } camera { location <-3.5, 1.5, -2> look_at 0 angle 50 }