/********************************************************************************** Persistence of Vision Ray Tracer Scene Description File File name : .pov Version : 3.7 Description : Date : March 2009 Author : Thomas A. M. de Groot **********************************************************************************/ #version 3.7; #include "colors.inc" global_settings { #if (version < 3.7) assumed_gamma 1.0 #end } background { color <0.000,0.000,0.000> } camera { location <-1.0, 5, -8.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30>*1000 } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1>*0.3 // light's color translate <30, 30, -30>*1000 shadowless } #include "textures_test_metals.inc" plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } sphere { 0.0, 1 translate <-3, 0, 3> texture {TdG_rusty_iron} } sphere { 0.0, 1 translate <0, 0, 3> texture {TdG_corroded_brass_dark} } sphere { 0.0, 1 translate <3, 0, 3> texture {TdG_corroded_brass_light} } sphere { 0.0, 1 translate <-3, 0, 0> texture {TdG_rusted_shiny_metal} } sphere { 0.0, 1 translate <0, 0, 0> texture {TdG_shiny_001} } sphere { 0.0, 1 translate <3, 0, 0> texture {TdG_shiny_002} }