// Persistence of Vision Raytracer V3.5 // World definition file. // // Contains 1 lights, 1 materials and 9 primitives. // // This file was generated for POV-Ray V3.5 by // Moray V3.5 For Windows Copyright (c) 1993-2003 Lutz + Kretzschmar // // Date : 09/29/2006 (29.09.2006) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } // // ******** OBJECTS ******* // #declare CylTor = union { torus { // Torus001 1.085, 0.026 rotate -x*90 translate 0.015*z } cylinder { // Cylndr073 <0,0,1>, <0,0,0>, 1 scale <1.085, 1.085, 0.143> } } #declare Base02 = difference { object { CylTor } torus { // Torus002 1.085, 0.085 rotate -x*90 translate 0.143*z } box { // Cube001 <-1, -1, -1>, <1, 1, 1> translate 1.0*z scale 0.1 } } #declare LowerTorusSegment = difference { torus { // Torus004 1.0405, 0.1655 rotate -x*90 translate -0.095*z } plane { // Plane001 z,0 rotate -180.0*x translate -0.095*z } } #declare Base01 = union { torus { // Torus003 1.121, 0.085 rotate -x*90 translate -0.095*z } object { LowerTorusSegment } cylinder { // Cylndr074 <0,0,1>, <0,0,0>, 1 translate -1.0*z scale <1.121, 1.121, 0.1> translate -0.01*z } } #declare IonianColumnBase = union { // ColumnBase object { Base02 } object { Base01 } translate 0.260496*z /*material { TdG_FungyLimestone // Transform to world space }*/ scale <1,1,-1> rotate <90,0,0> }