//================================================== //POV-Ray Materials list //================================================== //This file has been created by PoseRay v3.11.0.436 //3D model to POV-Ray/Moray Converter. //Author: FlyerX //Email: flyerx_2000@yahoo.com //Web: http://mysite.verizon.net/sfg0000/ //================================================== //Files needed to run the POV-Ray scene: //Victoria3_test_POV_main.ini (initialization file - open this to render) //Victoria3_test_POV_scene.pov (scene setup of cameras, lights and geometry) //Victoria3_test_POV_geom.inc (geometry mesh) //Victoria3_test_POV_mat.inc (materials) //V3Lo_BodyM(NG).jpg //V3Lo_BodyB(NG).jpg //V3Lo_HeadM.jpg //V3Lo_HeadB.jpg //V3Lo_Trans.jpg //V3Lo_TeethGumsM.jpg //V3Lo_TeethGumsB.jpg //V3Lo_EyeBlueM.jpg //V3Lo_EyeB.jpg //FaerieDressM.jpg //FaerieDressTr02.jpg //UpDoMBr.jpg //UpDoTr.jpg //FWWings02.jpg //FWWings02B.jpg // #include "stdinc.inc" //================================================== //Map definitions #declare p_map1=pigment {image_map{jpeg "C:\.....\V3Lo_BodyM(NG).jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map2=normal {bump_map{jpeg "C:\.....\V3Lo_BodyB(NG).jpg" interpolate 2 }} #declare p_map3=pigment {image_map{jpeg "C:\.....\V3Lo_HeadM.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map4=normal {bump_map{jpeg "C:\.....\V3Lo_HeadB.jpg" interpolate 2 }} #declare p_map5=pigment {image_map{jpeg "C:\.....\V3Lo_HeadM.jpg" interpolate 2 transmit all 0 filter all 0.77} } #declare p_map6=pigment {image_map{jpeg "C:\.....\V3Lo_Trans.jpg" interpolate 2 }} #declare p_map7=pigment {image_map{jpeg "C:\.....\V3Lo_TeethGumsM.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map8=normal {bump_map{jpeg "C:\.....\V3Lo_TeethGumsB.jpg" interpolate 2 }} #declare p_map9=pigment {image_map{jpeg "C:\.....\V3Lo_EyeBlueM.jpg" interpolate 2 transmit all 0 filter all 1} } #declare p_map10=normal {bump_map{jpeg "C:\.....\V3Lo_EyeB.jpg" interpolate 2 }} #declare p_map11=pigment {image_map{jpeg "C:\.....\V3Lo_EyeBlueM.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map12=pigment {image_map{jpeg "C:\.....\FaerieDressM.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map13=pigment {image_map{jpeg "C:\.....\FaerieDressTr02.jpg" interpolate 2 }} #declare p_map14=pigment {image_map{jpeg "C:\.....\FaerieDressM.jpg" interpolate 2 transmit all 0 filter all 0.2} } #declare p_map15=pigment {image_map{jpeg "C:\.....\UpDoMBr.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map16=pigment {image_map{jpeg "C:\.....\UpDoTr.jpg" interpolate 2 }} #declare p_map17=pigment {image_map{jpeg "C:\.....\FWWings02.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map18=normal {bump_map{jpeg "C:\.....\FWWings02B.jpg" interpolate 2 }} //================================================== //Material definitions #declare SkinTorso_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinHip_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinNeck_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinHead_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinScalp_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Lips_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.03} finish{specular 0.9921569 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare InnerMouth_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.12} finish{specular 1 roughness 0.05318782 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Nostrils_= material{ texture{ pigment {color rgb <0.258823529411765,0.219607843137255,0.203921568627451> transmit 0} normal{ p_map4 bump_size 0.066} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.6 reflection{0} conserve_energy}} texture{ pigment{ p_map5} normal{ p_map4 bump_size 0.066} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyeSocket_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0} finish{specular 0.6470588 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Lacrimal_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.15} finish{specular 0.6470588 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Eyelashes__opaque= texture{ pigment {color rgb <0.235294117647059,0.117647058823529,0> transmit 0} finish{specular 0 roughness 0.00286312 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Eyelashes_= material{ texture{ pigment_pattern{ p_map6} texture_map{[0 pigment{Clear}] [1 Eyelashes__opaque] }} } //================================================== #declare Eyebrows_= material{ texture{ pigment {color rgb <0.188235294117647,0.129411764705882,0.0862745098039216> transmit 1} finish{specular 0 roughness 0.00286312 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Tongue_= material{ texture{ pigment{ p_map3} normal{ p_map4 bump_size 0.15} finish{specular 0.6470588 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Teeth_= material{ texture{ pigment{ p_map7} normal{ p_map8 bump_size 0.12} finish{specular 0.6470588 roughness 0.0843412 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Gums_= material{ texture{ pigment{ p_map7} normal{ p_map8 bump_size 0.08} finish{specular 0.6470588 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare LCornea_= material{ texture{ pigment {color rgb <1,1,1> transmit 1} finish{specular 1 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare LPupil_= material{ texture{ pigment {color rgb <0,0,0> transmit 0} normal{ p_map10 bump_size 0.006} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.6 reflection{0} conserve_energy}} texture{ pigment{ p_map9} normal{ p_map10 bump_size 0.006} finish{specular 0 roughness 0.00286312 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare RCornea_= material{ texture{ pigment {color rgb <1,1,1> transmit 1} finish{specular 1 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare RPupil_= material{ texture{ pigment {color rgb <0,0,0> transmit 0} normal{ p_map10 bump_size 0.006} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.6 reflection{0} conserve_energy}} texture{ pigment{ p_map9} normal{ p_map10 bump_size 0.006} finish{specular 0 roughness 0.00286312 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Nipples_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinForearm_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinHand_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Fingernails_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinLeg_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinFeet_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Toenails_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare LEyewhite_= material{ texture{ pigment{ p_map11} normal{ p_map10 bump_size 0.006} finish{specular 1 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare LIris_= material{ texture{ pigment{ p_map11} normal{ p_map10 bump_size 0.006} finish{specular 0.427451 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare REyewhite_= material{ texture{ pigment{ p_map11} normal{ p_map10 bump_size 0.006} finish{specular 1 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare RIris_= material{ texture{ pigment{ p_map11} normal{ p_map10 bump_size 0.006} finish{specular 0.427451 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare SkinArm_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size 0.03} finish{specular 0.6705882 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare BodiceBottom__opaque= texture{ pigment{ p_map12} finish{specular 0.4265098 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare BodiceBottom_= material{ texture{ pigment_pattern{ p_map13} texture_map{[0 pigment{Clear}] [1 BodiceBottom__opaque] }} } //================================================== #declare Panties__opaque= texture{pigment {color rgb <0.8,0.8,0.8> transmit 0} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.6 reflection{0} conserve_energy}} texture{ pigment{ p_map14} finish{specular 0.4265098 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Panties_= material{ texture{ pigment_pattern{ p_map13} texture_map{[0 pigment{Clear}] [1 Panties__opaque] }} } //================================================== #declare Bodice__opaque= texture{ pigment{ p_map12} finish{specular 0.4265098 roughness 0.07235914 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Bodice_= material{ texture{ pigment_pattern{ p_map13} texture_map{[0 pigment{Clear}] [1 Bodice__opaque] }} } //================================================== #declare OverSkirt__opaque= texture{ pigment{ p_map12} finish{specular 0.4265098 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare OverSkirt_= material{ texture{ pigment_pattern{ p_map13} texture_map{[0 pigment{Clear}] [1 OverSkirt__opaque] }} } //================================================== #declare Straps_= material{ texture{ pigment {color rgb <0.8,0.8,0.8> transmit 1} finish{specular 0.4265098 roughness 0.06037706 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Skirt__opaque= texture{ pigment{ p_map12} finish{specular 0.4265098 roughness 0.04839499 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Skirt_= material{ texture{ pigment_pattern{ p_map13} texture_map{[0 pigment{Clear}] [1 Skirt__opaque] }} } //================================================== #declare Base__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Base_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 Base__opaque] }} } //================================================== #declare Bun__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Bun_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 Bun__opaque] }} } //================================================== #declare BaseMess__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare BaseMess_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 BaseMess__opaque] }} } //================================================== #declare NeckMess__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare NeckMess_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 NeckMess__opaque] }} } //================================================== #declare BurnMess__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare BurnMess_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 BurnMess__opaque] }} } //================================================== #declare Bangs__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare Bangs_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 Bangs__opaque] }} } //================================================== #declare BunMess__opaque= texture{ pigment{ p_map15} finish{specular 0.5902353 roughness 0.03641292 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare BunMess_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 BunMess__opaque] }} } //================================================== #declare Wing02LoOut_= material{ texture{ pigment{ p_map17} normal{ p_map18 bump_size 0.02} finish{specular 1 roughness 0.1083053 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Wing02LoIn_= material{ texture{ pigment{ p_map17} normal{ p_map18 bump_size 0.2} finish{specular 1 roughness 0.1083053 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Wing02UpOut_= material{ texture{ pigment{ p_map17} normal{ p_map18 bump_size 0.02} finish{specular 1 roughness 0.1083053 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare Wing02UpIn_= material{ texture{ pigment{ p_map17} normal{ p_map18 bump_size 0.2} finish{specular 1 roughness 0.1083053 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //==================================================