//================================================== //POV-Ray Materials list //================================================== //This file has been created by PoseRay v3.11.0.430 //3D model to POV-Ray/Moray Converter. //Author: FlyerX //Email: flyerx_2000@yahoo.com //Web: http://mysite.verizon.net/sfg0000/ //================================================== //Files needed to run the POV-Ray scene: //Simon_skintest_POV_main.ini (initialization file - open this to render) //Simon_skintest_POV_scene.pov (scene setup of cameras, lights and geometry) //Simon_skintest_POV_geom.inc (geometry mesh) //Simon_skintest_POV_mat.inc (materials) //G2Casual-CasualPants_Diff.jpg //G2Casual-CasualPants_Bump.jpg //MTshirt2TEX.jpg //SimonBodyTex.jpg //SimonHeadTex.jpg //SimonTeeth.jpg //SimonLashTrans.jpg //SimonEyeHazel.jpg //SimonHERefTrans.jpg //G2Casual-DressShoes_Diff.jpg //G2Casual-DressShoes_Bump.jpg // #include "stdinc.inc" //================================================== //Map definitions #declare p_map1=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonCasualClothes\G2Casual-CasualPants_Diff.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map2=normal {bump_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonCasualClothes\G2Casual-CasualPants_Bump.jpg" interpolate 2 }} #declare p_map3=pigment {image_map{jpeg "C:\Program Files\Curious Labs\Poser 6\Runtime\textures\P6ClothingTextures\Male\MTshirt2TEX.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map4=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonBodyTex.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map5=normal {bump_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonBodyTex.jpg" interpolate 2 }} #declare p_map6=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonBodyTex.jpg" interpolate 2 }} #declare p_map7=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTex.jpg" interpolate 2 transmit all 0 filter all 0.04} } #declare p_map8=normal {bump_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTex.jpg" interpolate 2 }} #declare p_map9=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTex.jpg" interpolate 2 }} #declare p_map10=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTex.jpg" interpolate 2 transmit all 0 filter all 0.02} } #declare p_map11=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonTeeth.jpg" interpolate 2 transmit all 0 filter all 0.01} } #declare p_map12=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonLashTrans.jpg" interpolate 2 }} #declare p_map13=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTex.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map14=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonEyeHazel.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map15=normal {bump_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonEyeHazel.jpg" interpolate 2 }} #declare p_map16=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHERefTrans.jpg" interpolate 2 }} #declare p_map17=pigment {image_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonCasualClothes\G2Casual-DressShoes_Diff.jpg" interpolate 2 transmit all 0 filter all 0} } #declare p_map18=normal {bump_map{jpeg "C:\Program Files\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonCasualClothes\G2Casual-DressShoes_Bump.jpg" interpolate 2 }} //================================================== //Material definitions #declare CasualPants_= material{ texture{ pigment{ p_map1} normal{ p_map2 bump_size -1.8576} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare TShirt_= material{ texture{ pigment{ p_map3} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare Body__fullspec= texture{ pigment{ p_map4} normal{ p_map5 bump_size -0.37152} finish{specular 0.1806667 roughness 0.02443085 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} #declare Body__dull= texture{ pigment{ p_map4} normal{ p_map5 bump_size -0.37152} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} #declare Body_= material{ texture{ pigment_pattern{ p_map6} texture_map{[0 Body__dull] [1 Body__fullspec] }} } //================================================== #declare InnerMouth__fullspec= texture{ pigment {color rgb <0.988235294117647,0.949019607843137,0.945098039215686> transmit 0} normal{ p_map8 bump_size -3.096} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.8 reflection{0} conserve_energy}} texture{ pigment{ p_map7} normal{ p_map8 bump_size -3.096} finish{specular 0.2358039 roughness 0.2401081 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} #declare InnerMouth__dull= texture{ pigment {color rgb <0.988235294117647,0.949019607843137,0.945098039215686> transmit 0} normal{ p_map8 bump_size -3.096} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} texture{ pigment{ p_map7} normal{ p_map8 bump_size -3.096} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} #declare InnerMouth_= material{ texture{ pigment_pattern{ p_map9} texture_map{[0 InnerMouth__dull] [1 InnerMouth__fullspec] }} } //================================================== #declare Tongue__fullspec= texture{ pigment {color rgb <0.988235294117647,0.972549019607843,0.972549019607843> transmit 0} normal{ p_map8 bump_size -6.192} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.8 reflection{0} conserve_energy}} texture{ pigment{ p_map10} normal{ p_map8 bump_size -6.192} finish{specular 0.9942353 roughness 0.02443085 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} #declare Tongue__dull= texture{ pigment {color rgb <0.988235294117647,0.972549019607843,0.972549019607843> transmit 0} normal{ p_map8 bump_size -6.192} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} texture{ pigment{ p_map10} normal{ p_map8 bump_size -6.192} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} #declare Tongue_= material{ texture{ pigment_pattern{ p_map9} texture_map{[0 Tongue__dull] [1 Tongue__fullspec] }} } //================================================== #declare Teeth_= material{ texture{ pigment {color rgb <0.996078431372549,0.992156862745098,0.992156862745098> transmit 0} finish{specular 0 roughness 1 ambient rgb <0,0,0> diffuse 0.8 reflection{0} conserve_energy}} texture{ pigment{ p_map11} finish{specular 0.6237647 roughness 0.01244878 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyelashTop__opaque= texture{ pigment {color rgb <0.0588235294117647,0.0588235294117647,0.0588235294117647> transmit 0} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare EyelashTop_= material{ texture{ pigment_pattern{ p_map12} texture_map{[0 pigment{Clear}] [1 EyelashTop__opaque] }} } //================================================== #declare EyelashBottom__opaque= texture{ pigment {color rgb <0.0588235294117647,0.0588235294117647,0.0588235294117647> transmit 0} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare EyelashBottom_= material{ texture{ pigment_pattern{ p_map12} texture_map{[0 pigment{Clear}] [1 EyelashBottom__opaque] }} } //================================================== #declare Head__fullspec= texture{ pigment{ p_map13} normal{ p_map8 bump_size -0.37152} finish{specular 0.1806667 roughness 0.02443085 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} #declare Head__dull= texture{ pigment{ p_map13} normal{ p_map8 bump_size -0.37152} finish{specular 0 roughness 1 ambient 0 diffuse 0.8 reflection{0} conserve_energy}} #declare Head_= material{ texture{ pigment_pattern{ p_map9} texture_map{[0 Head__dull] [1 Head__fullspec] }} } //================================================== #declare IrisLeft_= material{ texture{ pigment{ p_map14} normal{ p_map15 bump_size -0.6192} finish{specular 0.5824706 roughness 0.01484519 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyeballLeft_= material{ texture{ pigment{ p_map14} normal{ p_map15 bump_size -0.6192} finish{specular 0.2823529 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare PupilLeft_= material{ texture{ pigment {color rgb <0.00392156862745098,0.00392156862745098,0.00392156862745098> transmit 0} finish{specular 0.04129412 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyetransLeft__opaque= texture{ pigment {color rgb <0.988235294117647,0.988235294117647,0.988235294117647> transmit 0} finish{specular 1 roughness 0.2401081 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare EyetransLeft_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 EyetransLeft__opaque] }} } //================================================== #declare IrisRight_= material{ texture{ pigment{ p_map14} normal{ p_map15 bump_size -0.6192} finish{specular 0.5824706 roughness 0.01484519 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyeballRight_= material{ texture{ pigment{ p_map14} normal{ p_map15 bump_size -0.6192} finish{specular 0.2823529 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare PupilRight_= material{ texture{ pigment {color rgb <0.00392156862745098,0.00392156862745098,0.00392156862745098> transmit 0} finish{specular 0.04129412 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} } //================================================== #declare EyetransRight__opaque= texture{ pigment {color rgb <0.988235294117647,0.988235294117647,0.988235294117647> transmit 0} finish{specular 1 roughness 0.2401081 ambient rgb <0,0,0> diffuse 0.6 reflection{0 metallic} conserve_energy}} #declare EyetransRight_= material{ texture{ pigment_pattern{ p_map16} texture_map{[0 pigment{Clear}] [1 EyetransRight__opaque] }} } //================================================== #declare FingerNails_= material{ texture{ pigment{ p_map4} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //================================================== #declare DressShoes_= material{ texture{ pigment{ p_map17} normal{ p_map18 bump_size -4.9536} finish{specular 0 roughness 0.005259534 ambient rgb <0,0,0> diffuse 0.8 reflection{0 metallic} conserve_energy}} } //==================================================