#default {finish {ambient 0}} camera { location <-5,10,-20> look_at 0 } light_source { <1,1,-1>*10 color rgb 1 spotlight point_at y*3 radius 15 falloff 25 area_light x*2,y*2,25,25 circular orient adaptive 0 } plane { y, 0 pigment {checker color rgb 2, color rgb 0 scale 2} finish {specular 1 reflection 1/3} } #macro rubber(col) texture { pigment {color col} finish {specular 1/4} normal {bumps 1/50 scale 1/100} } #end sphere {<0,3,0>, 3 rubber(rgb x)} sphere {<4,2,-3>, 2 rubber(rgb x+y)} sphere {<-2,1,-4>, 1 rubber(rgb z)}