Hi ,
 
 
I'm experimenting with picture map on a ball with mlpov.
 
using the following texture
texture{
   pigment { color rgb <1,1,1>  }      
  finish { ambient 0.007 diffuse 0.05 reflection { <2.5,1.2,0.1>*minreffac,<0.5,0.5,0.5>*maxreffact*(3)  } } 
 
}
texture{
   pigment {         
  
         image_map
             {
           &n bsp;   gif   "balpic.gif"
         &nb sp;     map_type 1         
           &nb sp;   #declare j=255;      
           &nb sp;   #while (j<256)
           ;               filter   j, 1
           &nb sp;   #declare j=j+1;
          & nbsp;    #end//      
           &nb sp;
           }
           &n bsp;  
         translate <0,1.1,0>
             rotate 100*y    
      &nbs p;     rotate x*-22 
           &nb sp;     scale  0.1
           
           &nb sp; } 
        finish { ambient 0.007 diffuse 2 reflection { <2.5,1.2,0.1>*minreffac*0.6,<0.5,0.5,0.5>*maxreffact*(2)  ; } } 
      
 
}
 
When I change scale 0.1 to some other value that only seems to change the position of the image and not the size of it.
The mapped picture is a transparent canvas with the face pic in the middle.
 Is it possible to change the size of the mapped face picture without changing the position?
or should i make the transparent bord of the mapped image bigger in order to make the face relatively smaller?