// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { orthographic location <0.0, 0.5, -6.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> angle 40 } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- #declare theSphere = sphere { 0.0, 1 texture { pigment { image_map { //png "face_etalon.png" png "face_example.png" map_type 1 interpolate 2 } } finish{ specular 0.6 } } scale <0.8,1.0,0.8> } object { theSphere rotate 90*y translate x } object { theSphere rotate -90*y translate -x }