// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'DMFDarkOak' #declare DMFDarkOak = material // DMFDarkOak { texture { pigment { wood color_map { [ 0.0 rgbft <0.6, 0.3, 0.18, 0.0, 0.0> ] [ 0.1 rgbft <0.6, 0.3, 0.18, 0.0, 0.0> ] [ 0.9 rgbft <0.3, 0.15, 0.09, 0.0, 0.0> ] [ 1.0 rgbft <0.3, 0.15, 0.09, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.2, 0.2, 1.0> } } scale 0.3 } // $MRY$: 'Henna_Wood' #declare Henna_Wood = material // Henna_Wood { texture { pigment { wood color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.2 ramp_wave } finish { ambient 0.4 phong 0.3 } } } // $MRY$: 'Maple' #declare _auto_name_no_1_ = texture // txt_175 { pigment { wood color_map { [ 0.0 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.133 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.23 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.336 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.442 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.549 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.646 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.743 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 0.85 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] [ 0.947 rgbft <0.706, 0.518, 0.235, 0.0, 0.0> ] [ 1.0 rgbft <0.796, 0.796, 0.384, 0.0, 0.0> ] } turbulence 0.1 ramp_wave scale <2.0, 2.0, 15.0> rotate 90.0 * z translate <-8.0, 80.0, 0.0> } finish { ambient 0.2 diffuse 0.8 } } texture // txt_176 { pigment { bozo color_map { [ 0.0 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] [ 0.008 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] [ 0.508 rgbft <1.0, 1.0, 0.439, 0.4, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 0.439, 1.0, 0.0> ] } scale <1.5, 1.5, 0.375> rotate 90.0 * z } finish { ambient 0.2 diffuse 0.8 } } #declare Maple = material // Maple { texture { _auto_name_no_1_ } } // $MRY$: 'Parquet_Wood' #declare _auto_name_no_1_ = texture // txt_167 { pigment { marble color_map { [ 0.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.2 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] [ 0.4 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 0.6 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.8 rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ] [ 0.9 rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ] [ 1.0 rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ] } turbulence 0.25 ramp_wave scale <9.0, 9.0, 1.0> } finish { ambient 0.3 diffuse 1.2 } } texture // txt_168 { pigment { wood color_map { [ 0.0 rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ] [ 0.05 rgbft <0.4, 0.21, 0.15, 0.7, 0.0> ] [ 0.2 rgbft <0.4, 0.24, 0.14, 1.0, 0.0> ] [ 0.7 rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ] [ 0.7 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 0.8 rgbft <0.3, 0.14, 0.02, 1.0, 0.0> ] [ 0.9 rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ] [ 1.0 rgbft <0.25, 0.13, 0.09, 0.7, 0.0> ] } turbulence 0.3 ramp_wave scale <5.0, 10.0, 5.0> } finish { ambient 0.6 diffuse 0.9 } } texture // txt_169 { pigment { wood color_map { [ 0.0 rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ] [ 0.05 rgbft <0.4, 0.21, 0.15, 0.4, 0.0> ] [ 0.2 rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ] [ 0.7 rgbft <0.4, 0.24, 0.14, 0.9, 0.0> ] [ 0.7 rgbft <0.3, 0.14, 0.02, 0.8, 0.0> ] [ 0.8 rgbft <0.3, 0.14, 0.02, 0.6, 0.0> ] [ 0.9 rgbft <0.3, 0.14, 0.02, 0.4, 0.0> ] [ 1.0 rgbft <0.25, 0.13, 0.09, 0.8, 0.0> ] } turbulence 0.2 ramp_wave scale <4.0, 20.0, 4.0> } normal { dents , 0.2 scale <0.1, 0.1, 0.03> turbulence 0.85 frequency 0.0 ramp_wave } finish { ambient 0.3 diffuse 0.9 phong 0.5 phong_size 20.0 crand 0.1 } } #declare Parquet_Wood = material // Parquet_Wood { texture { _auto_name_no_1_ } } // $MRY$: 'Mat_Sol' #declare Mat_Sol = material // Mat_Sol { texture { pigment { checker color rgb <0.106667, 0.166667, 0.526667> color rgb <0.0, 0.0, 0.0> } finish { ambient 0.1 diffuse 0.7264 specular 0.1132 roughness 0.6165 } } scale 14.0 } // $MRY$: 'Mat_Deforme' #declare Mat_Deforme = material // Mat_Deforme { texture { pigment { color rgbt <1.0, 1.0, 1.0, 1.0> } normal { spotted , 0.5 } finish { ambient 0.0047 diffuse 0.0 brilliance 10.0 phong_size 0.0 roughness 0.004833 } } interior { ior 1.179167 } }