// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 4 lights, 6 materials and 13 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.2 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 01/04/2003 (04.01.2003) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.565,0.753,0.992> } camera { // Camera StdCam location < -26.318, -51.436, 29.867> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.36665, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 45.75662 // Vertical 34.317 look_at < 2.146, 4.442, -3.708> // Focal blur settings focal_point <2.146, 4.442, -3.708> // Always Lookat aperture 1.0 blur_samples 100 confidence 0.999 variance 0.0001 } // // ******* L I G H T S ******* // light_source { // Light003 <0.0, 0.0, 0.0> color rgb <0.948, 0.440, 0.198>*2.0000 shadowless fade_distance 8.0 fade_power 1.0 media_attenuation on translate <1.003953, -4.508674, 15.945272> } light_source { // Light002 <0.0, 0.0, 0.0> color rgb <0.560, 0.828, 1.000>*0.4000 shadowless fade_distance 30.0 fade_power 1.0 translate <-37.323001, -9.837106, 22.841252> } light_source { // Light001 <0.0, 0.0, 0.0> color rgb <1.000, 0.638, 0.405>*0.2000 shadowless } light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> shadowless translate <12.342362, -26.558071, -6.872061> } // // ******** MATERIALS ******* // #include "bizarre.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // plane { // Plane001 z,0 scale 20.0 material { Mat_Sol } rotate -20.426352*z translate <0.233923, 0.0, -35.64346> } cylinder { // Cylndr001 <0,0,1>, <0,0,0>, 1 scale <1.0, 1.0, 40.0> material { Parquet_Wood } rotate <-0.0, -264.237061, -21.126501> translate <-17.053093, 8.197588, 2.004415> } sphere { // Sphere001 <0,0,0>,1 scale 6.0 material { DMFDarkOak } translate 8.0*z } #declare CSG001 = union { box { // Cube002 <-1, -1, -1>, <1, 1, 1> scale 10.0 scale <0.8, 0.8, 1.4> } box { // Cube003 <-1, -1, -1>, <1, 1, 1> scale <8.0, 14.0, 8.0> } box { // Cube004 <-1, -1, -1>, <1, 1, 1> scale <14.0, 8.0, 8.0> } box { // Cube005 <-1, -1, -1>, <1, 1, 1> scale <0.975, 3.0, 2.0> rotate <89.704155, -122.698677, -89.18438> translate <-9.117548, -8.611794, 2.284919> } } difference { // CSG002 box { // Cube001 <-1, -1, -1>, <1, 1, 1> scale 10.0 } object { CSG001 } material { Maple } } plane { // Plane002 z,0 scale 20.0 material { Mat_Deforme } hollow translate <-0.233923, 0.0, -14.599828> }