global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 max_intersections 64 max_trace_level 10 number_of_waves 10 } camera { location < -12.000, -20.000, 15.000> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < 0.000, 0.000, 0.000> } light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <-23.0, -20.0, 11.0> } #declare Material1 = material // Material1 { texture { pigment { color rgbf <0.458333, 0.541667, 0.666667, 1.0> } finish { ambient 0.057533 diffuse 0.129467 phong 0.007167 phong_size 0.66 specular 0.3453 roughness 0.105233 reflection 1.0 } } interior { ior 1.33 caustics 1.0 } } #declare Material3 = material // Material3 { texture { pigment { color rgbf <0.968733, 0.541667, 0.25, 1.0> } finish { ambient 0.057533 diffuse 0.129467 phong 0.007167 phong_size 0.66 specular 0.3453 roughness 0.105233 reflection 1.0 } } interior { ior 1.33 caustics 1.0 } } #declare Material4 = material // Material4 { texture { pigment { color rgbf <0.104167, 0.677067, 0.25, 1.0> } finish { ambient 0.057533 diffuse 0.129467 phong 0.007167 phong_size 0.66 specular 0.3453 roughness 0.105233 reflection 1.0 } } interior { ior 1.33 caustics 1.0 } } #declare Material2 = material // Material2 { texture { pigment { color rgbf <0.604167, 0.0104, 0.656233, 1.0> } finish { ambient 0.057533 diffuse 0.129467 phong 0.007167 phong_size 0.66 specular 0.3453 roughness 0.105233 reflection 1.0 } } interior { ior 1.33 caustics 1.0 } } torus { // Torus002 1.5, 0.5 rotate -x*90 material { Material1 } scale <15.8, 12.2, 18.0> translate <27.0, 8.0, -6.0> } torus { // Torus001 15.0, 10.0 rotate -x*90 material { Material1 } rotate <-65.0, 0.0, 15.0> translate 7.0*y }